When Social Identity Matters: Low Self-Esteem in Highly Esteemed Groups Predicts “We-thinking”

Last registered on September 05, 2020

Pre-Trial

Trial Information

General Information

Title
When Social Identity Matters: Low Self-Esteem in Highly Esteemed Groups Predicts “We-thinking”
RCT ID
AEARCTR-0004655
Initial registration date
September 01, 2019

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
September 03, 2019, 4:55 PM EDT

First published corresponds to when the trial was first made public on the Registry after being reviewed.

Last updated
September 05, 2020, 5:51 PM EDT

Last updated is the most recent time when changes to the trial's registration were published.

Locations

Primary Investigator

Affiliation
University of Michigan

Other Primary Investigator(s)

Additional Trial Information

Status
On going
Start date
2019-12-28
End date
2020-12-31
Secondary IDs
Abstract
Social motivations, such as esteem, enjoy wide recognition as critical determinants of human behavior. According to R. Akerlof (2016), esteem is defined as an individual’s judgment of how good an agent/group is compared with reference agents/groups. In this paper, we focus on two types of esteem: a person’s self-esteem and the esteem conferred on the group to which the person belongs. We extend a model based on R. Akerlof where individuals face a tradeoff between maximizing the group’s payoffs and their individual payoffs, and their willingness to maximize the group’s payoffs is positively related to the extent to which their group-esteem is higher than their self-esteem. Our main prediction is that subjects with high (low) group-esteem and low (high) self-esteem are most (least) engaged in maximizing the group’s payoffs. To test this prediction, we conduct a laboratory experiment in which self-esteem and group-esteem are manipulated through an inter-personal and inter-group competition in which subjects answer questions from an established IQ test. Subjects allocate tokens such that either their own or the group’s payoff is maximized.
External Link(s)

Registration Citation

Citation
Song, Zhewei. 2020. "When Social Identity Matters: Low Self-Esteem in Highly Esteemed Groups Predicts “We-thinking”." AEA RCT Registry. September 05. https://doi.org/10.1257/rct.4655-3.0
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Experimental Details

Interventions

Intervention(s)
Intervention Start Date
2019-12-28
Intervention End Date
2020-12-31

Primary Outcomes

Primary Outcomes (end points)
The number of tokens subjects' allocate to their personal account and the number of tokens they allocate to their group's account.
Primary Outcomes (explanation)

Secondary Outcomes

Secondary Outcomes (end points)
Subjects' self-reported group attachment level
Secondary Outcomes (explanation)

Experimental Design

Experimental Design
This study is intended to test the following main predictions: 1) When a person has high group-esteem and low self-esteem, she puts more weight on her group’s payoff than her own payoff and thus allocates more to her group than herself. 2) When she has low group-esteem and high self-esteem, she puts more weight on her own payoff than her group’s payoff and thus allocates more to herself than her group.
I conduct a laboratory experiment to test the hypotheses above. The experiment has two treatments: Baseline and TreatInfo. Subjects in the TreatInfo treatment receive information about their group status (i.e. win the group battle or not) and individual status (i.e. win the individual battle or not) before their allocation between their groups and themselves, while subjects in the Baseline do not have the information before their allocation. Both treatments consist of four stages. There are six subjects in each session. I use z-Tree (Fischbacher, 2007) to program this experiment. The show-up fee is $8.
Experimental Design Details
The experiment consists of 4 stages. Subjects' behaviors in Stage 2 and 3 affect their payoffs. At the end of the experiment, the computer randomly decides whether Stage 2 or Stage 3 will be used to determine each subject's payoff.
In Stage 1, I assign subjects in both treatments to different groups based on their preferences for paintings. The procedure in this stage mainly follows Chen and Li’s design (2006) with a few changes to guarantee that the number of subjects in each group is the same.
Six subjects are assigned to two groups based on their reported preference on five pairs of paintings . In each pair, there is one painting made by Paul Klee and one painting made by Wassily Kandinsky. Each subject independently chooses which painting she prefers in each pair without being told the artist of each painting. After all subjects make their decisions, the computer sorts the six subjects based on how many Klee’s paintings they prefer (if there is a tie among multiple subjects, then these subjects’ orders are determined randomly). The first three subjects, who prefer the most Klee’s paintings, are classified into Group Klee. The second three subjects, who prefer relatively less Klee’s paintings, are classified into Group Kandinsky. Subjects in Group Klee are told that all of their group members relatively prefer Klee’s paintings, compared with other subjects. Subjects in Group Kandinsky are privately told that all of their group members relatively prefer Kandinsky’s paintings . Each subject does not receive information about any other subject’s group membership. Groups remain the same for the entire experiment.
In Stage 2, subjects in both treatments participate in a two-round competition in which they answer questions from an established IQ test. All the IQ test questions are selected from Raven’s Standard Progressive Matrices Plus. In the first round of the game, all subjects are assigned into pairs in which the two subjects are from different groups (i.e. one subject is from the Klee group and the other is from the Kandinsky group). Each pair participate in a competition in which they are asked to solve as many IQ test questions as possible within five minutes. At the end of the first round, the subject who correctly solved more problems within each pair wins the first round of the game and receives an $2.50 bonus, while the subject who loses the first round receives $0.
In the second round, each subject is again given five minutes to solve as many IQ test questions as possible. At the end of the second round, the computer calculates the total number of correct answers the three members get in each group. The group with more total correct answers wins the second round and each of the three group members receives an $2.50 bonus, while each of the three group members in the group who loses the second round receives $0.
After the second round, subjects in the Baseline treatment and the TreatInfo treatment receive different information about their performance in Stage 2. Each subject in the Baseline treatment only sees a screen which tells him/her that Stage 2 is finished but receives no information about whether she wins Round 1 or whether her group wins Round 2. They are not told the results until the end of the experiment. Each subject in the TreatInfo treatment, however, is told whether she wins the first round and whether her group win the second round. Each subject does not receive any information about the number of questions she correctly solves or any other subject’s game results throughout the whole experiment.
In Stage 3, I elicit subjects’ engagement in “we-thinking” in both treatments. Each subject is asked to play a dictator game in which she decides how to allocate six tokens between her personal account and her group account. Each token allocated to her personal account is worth $1.00, while each token allocated to her group account is worth $1.50. At the end of this stage, the computer randomly selects one subject in each group to determine the payoffs in her group. If a subject’s decision is randomly selected to determine payment, she gets all the money she allocates to her personal account, and the money she allocates to her group account is evenly shared by the 3 members of her group. In other words, this subject’s payoff equals to $1.00 * the number of tokens she allocates to her personal account + $1.50 / 3 * the number of tokens she allocates to her group account. The two other subjects in her group, whose decisions are not selected, receive payoffs of $1.50 / 3 * the number of tokens she (i.e. the subject in their group whose decision is selected) allocates to her group account.
In Stage 4, subjects in both treatments are asked to answer several 7-point Likert scale questions about to what extent they are attached to their groups and to what extent they feel good about their individual and group performance in Stage 2 (i.e. their self-reported group-esteem and self-esteem).
After subjects in both treatments finish Stage 4, they are shown the last screen which displays all the game results in Stage 2 (i.e. whether they win the first round and whether their groups win the second round), Stage 3 (i.e. whether their decisions are randomly selected and the allocation results), whether their payoffs in Stage 2 or Stage 3 is selected for payment and their final earnings from the experiment.
Randomization Method
By a computer
Randomization Unit
individual
Was the treatment clustered?
No

Experiment Characteristics

Sample size: planned number of clusters
174 individuals
Sample size: planned number of observations
174 individuals
Sample size (or number of clusters) by treatment arms
30 individuals in Baseline; 144 individuals in TreatInfo
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
IRB

Institutional Review Boards (IRBs)

IRB Name
Health Sciences and Behavioral Sciences Institutional Review Board at the University of Michigan
IRB Approval Date
2019-08-26
IRB Approval Number
HUM00168499
Analysis Plan

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Post-Trial

Post Trial Information

Study Withdrawal

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Intervention

Is the intervention completed?
No
Data Collection Complete
Data Publication

Data Publication

Is public data available?
No

Program Files

Program Files
Reports, Papers & Other Materials

Relevant Paper(s)

Reports & Other Materials