Intervention (Hidden)
The goal of the interventions is to create a novel educational program on coding, and use it as a backdrop for inducing certain types of social interactions. An educational context is necessary for creating an environment that can mimic the classroom, with exogenous rules for interactions, performance, and rewards. To this end, we create our own, controlled educational setting where interactions are induced in pre-determined ways and there is a clear performance context with predetermined rewards. Notice that the general RCT embeds three different interventions. The cooperative learning intervention targets outcomes distinct from the intervention that involves competitive elements. Containing the same coding curriculum but stripped of competitive and cooperative elements, the individual coding intervention both allows us to study the research question of the impact of teaching children coding, and also serves as a control for the other two interventions.
In order to be able to keep track of children's interactions, performance and learning, we design our own digital platform for teaching coding. This platform hosts a set of games that we modify and adapt from widely-used programs to teach children coding, as well as novel games that are designed to induce specific types of interactions between children within the coding context. We supplement these digital games with several pencil-and-paper activities. Intervention content, rules and rewards are meticulously designed by the research team for each week.
As mentioned above, we have three coding curricula: cooperative, competitive, and individual. In addition, we have a pure control group. In the first two treatments, randomly formed pairs of students are seated next to each other and share a tablet, while in the individual treatment, children work on their own tablets individually, but are still randomly paired in terms of seating arrangement. In the educational context where the program is implemented, children always sit in pairs. It is therefore difficult to create a situation where the coding program is given individually, in total social isolation. However, we minimize social interaction within the individual treatment by making sure that children work individually and by instructing children to not communicate during the games. In this treatment, we also pair children randomly, to be able to isolate the effect of induced interactions from just sitting together (in order to have more refugee-host student pairs for research questions related to exposure to outgroups, we exclude refugee-refugee pairings). The pure control group does not get any program, and serves as a control for the three coding treatments. In order to be able to compare learning outcomes in the different types of curricula, we make sure to have the same amount and type of material in the different treatments, to the extent possible.
We work with 21 externally hired instructors, who visit each classroom for two consecutive class hours in a week to give the program. The program is expected to run for 11 weeks (excluding two planned breaks). Instructors are extensively trained by the project team before they are sent to the classroom. To minimize potential instructor effects, we specify in detail everything to be done during a class hour, in detailed instructor manuals and in training. All main content is delivered through videos prepared by the research team, and the role of the instructor is mostly relegated to enabler and guide. Still, we rotate the teachers to make sure that children are exposed to different instructors.