Experimental Design
We use a between- subject design in an individual decision-making study. Each participant is randomly assigned to one treatment and is paid a participation fee of $4. The experiment is conducted on prolific and comprises 2 stages.
In the first stage, each participant will read the descriptions of a situation in which one person, "Individual A", must make an allocation decision. For each situation, participants will be given a description of the allocation decision faced by Individual A. This description will include several possible choices available to Individual A. After they read the description of the decision, participants will be asked to report appropriateness ratings for each possible allocation choice on a scale. The method used to report these ratings will differ across treatments. In this stage, we will therefore test whether the elicited social norms differ across elicitation methods.
In the second stage, participants will be presented 15 statements and will report the appropriateness rating associated with each of these statements. These statements include 10 controversial statements and 5 non-controversial statements, and will be presented to participants in a random order. We follow Braghieri (2021) and define controversial statements as statements for which there is a strong perceived social-acceptability direction. It is seen as more socially acceptable to disagree or agree with the statement than the opposite. On the contrary, non-controversial statements consist of statements for which both agreeing and disagreeing with the statement is perceived as socially acceptable.
In this stage, we will test whether the elicited social norms differ across elicitation methods and across the nature of the statement.
Each participant is randomly assigned to one of 5 elicitation methods:
Participants in treatment 1 are assigned to our first elicitation method. Following Krupka and Weber (2013), participants state the social appropriateness of the different allocation choices and statements.
At the end of the session, we will randomly select one of the allocation choices and one of the statements. For the choices selected, participants will receive an additional $2 if their rating matches the modal rating.
Participants in treatment 2 are assigned to our second elicitation method. They will guess for each of the allocation choices and statements the social appropriateness rating most frequently given by participants in the study.
Participants in treatment 3 are assigned to our third elicitation method. They are asked to report their ratings as truthfully as possible, based on their opinions of what constitutes socially appropriate or socially inappropriate behavior. We will refer to participants in this treatment as the "evaluators".
Participants in treatment 4 are assigned to our fourth elicitation method. They are asked to guess the social appropriateness rating most frequently given by the evaluators for each of the allocation choices and statements. At the end of the session, we will randomly select one of the allocation choices and one of the statements. For the choices selected, participants will receive an additional $2 if their rating matches the answer most frequently given by the evaluators.
Lastly, participant in treatment 5 are assigned to our fifth elicitation method. They are asked to guess the social appropriateness rating that would be most frequently given by an hypothetical group of evaluators.
At the end of the session, participants will be asked to complete a post-experiment survey including two non-incentivized k-level thinking games as well as questions on demographic characteristics, social preferences and cognitive ability.
The first k-level thinking game is a standard beauty contest game. Participants have to choose an integer between 0 and 100. The winner is the person whose number is closest to 2/3 times the average of all numbers chosen by participants in the study.
The second k-level thinking game consists of asking participants to guess the winning number in another beauty contest game.