Intervention (Hidden)
In the game, three players will form a group and collaboratively manage a fruit farm. Each group member’s information is limited to only their nationality (Bangladeshi or Rohingya), while all other details remain anonymous. In addition, the game does not include any communication features, preventing players from interacting with other group members.
The game is simple, where the only task is to open the app and harvest the fruits that appear on the tree by tapping the screen. The farm in the game hosts around 24 fruit trees, and on average, one fruit grows on any of these trees every minute. If players do not harvest the fruits, they continue to accumulate on the trees. However, each tree can bear a maximum of 6-7 fruits; after reaching this limit, no additional fruits will appear. The game interface displays both the total harvest of the group and the individual harvests of each of the three members.
Players engage in this game with their group for five days, which constitutes one round. In total, there are six rounds to be played, with group members being randomly shuffled at the beginning of each round. At the end of each round, players receive rewards based on the total fruits harvested by their group. The maximum group reward per round is set at 900 Bangladesh Taka (BDT), with a total of 5,000 fruits generated in every round. Consequently, the value of each fruit is set at 0.18 BDT. Regardless of individual contributions, the total reward is divided equally among the three members. Actual payments are made in a lump sum after the completion of all six rounds and once all rewards are finalized. The total rewards will be transferred through bKash, an electronic payment system commonly used in Bangladesh.
Before the game begins, participants will be informed that Rohingya players may be included in their team. They will also be told that computer players (bots) may be in the team. In reality, all Rohingya players are bots because of the practical difficulties in invloving Rohingya refugees. However, this information will not be disclosed to the participants. In our pre-test, the majority of participants believed that the Rohingya players were real human players.