Effect of Unpleasant Stimulus and Gamification on Visual Cognitions and Mood of Congenitally Deaf Individuals and Normal Individuals: An Experimental Study

Last registered on December 06, 2023

Pre-Trial

Trial Information

General Information

Title
Effect of Unpleasant Stimulus and Gamification on Visual Cognitions and Mood of Congenitally Deaf Individuals and Normal Individuals: An Experimental Study
RCT ID
AEARCTR-0012644
Initial registration date
December 03, 2023

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
December 06, 2023, 8:55 AM EST

First published corresponds to when the trial was first made public on the Registry after being reviewed.

Locations

Region

Primary Investigator

Affiliation
Foundation University School of Science and Technology

Other Primary Investigator(s)

PI Affiliation
Foundation University School of Science and Technology
PI Affiliation
Foundation University School of Science and Technology
PI Affiliation
Foundation University School of Science and Technology

Additional Trial Information

Status
On going
Start date
2023-11-20
End date
2024-01-10
Secondary IDs
Prior work
This trial does not extend or rely on any prior RCTs.
Abstract
In this study, visual cognitions were measured through tasks and the scale consists of three subscales i.e., memory, attention, and discrimination and the mood was measured through I-PANAS-SF. The game was administered as an intervention and the effect of the game and unpleasant stimulus was checked on deaf individuals and normal individuals. this experiment was performed on deaf and normal individuals via psychopy.
External Link(s)

Registration Citation

Citation
Aqeel, Muhammad et al. 2023. "Effect of Unpleasant Stimulus and Gamification on Visual Cognitions and Mood of Congenitally Deaf Individuals and Normal Individuals: An Experimental Study." AEA RCT Registry. December 06. https://doi.org/10.1257/rct.12644-1.0
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Experimental Details

Interventions

Intervention(s)
The intervention in this study is a game that was played by deaf and normal individuals.
Intervention Start Date
2023-12-08
Intervention End Date
2024-01-05

Primary Outcomes

Primary Outcomes (end points)
The primary outcome is Visual Cognition
Primary Outcomes (explanation)
The primary variable is measured through different visual cognitive tasks. The visual cognitive scale consists of three subscales i.e. attention, memory, and discrimination and all of the tasks are based on the theories.

Secondary Outcomes

Secondary Outcomes (end points)
The secondary outcome is mood.
Secondary Outcomes (explanation)
The secondary outcome is mood which is measured through I-PANAS-SF

Experimental Design

Experimental Design
This is a parallel, double-blind, block-related, randomized experimental study.
Experimental Design Details
Randomization Method
Randomization is done through a permuted block size of 3 through computer-generated randomization.
Randomization Unit
Individual randomization for intervention.
Was the treatment clustered?
No

Experiment Characteristics

Sample size: planned number of clusters
2 schools, 1 college and 1 university
Sample size: planned number of observations
120 individuals
Sample size (or number of clusters) by treatment arms
60 deaf individuals and 60 normal individuals
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
Supporting Documents and Materials

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IRB

Institutional Review Boards (IRBs)

IRB Name
IRB Approval Date
IRB Approval Number

Post-Trial

Post Trial Information

Study Withdrawal

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Intervention

Is the intervention completed?
No
Data Collection Complete
Data Publication

Data Publication

Is public data available?
No

Program Files

Program Files
Reports, Papers & Other Materials

Relevant Paper(s)

Reports & Other Materials