Experimental Design Details
Given the area of the settlements, a random point generator will select 1400 households to participate in the program. From each household, one adult will be randomly selected by enumerators who visit the household to provide the invitation, collect contact information, provide informed consent, and give a short baseline survey. Of the resulting 1400 individuals, 600 will be a control group and 800 will be in the treatment, which will be split evenly between two different treatment arms: one treatment group will participate in a two-day long workshop with NPC pastors who will focus on tenants of the prosperity gospel, while the second treatment group will attend a workshop with an establishment church speaker (e.g., Roman Catholic) for two days.The participant will not know beforehand which group they have been assigned. The invitation to the workshops will also detail to the potential participant that a small monetary incentive will be provided for participation, which, as described below, will be used to help determine the economic outcomes. The workshops will be in different church locations to minimize non-speaker effects and prevent communication between the groups during the workshops, and project staff will track attendance during and over the two days. NPC workshops will be held in randomly selected NPC churches that will have agreed to host workshops (four per locality: Nyalenda A and B, and Manyatta A and B of Kisumu), while establishment church workshops will be held in Anglican or Roman Catholic churches (one per locality). Staff will provide lunch each day to all participants at the workshops.
Following the intervention, enumerators will conduct surveys and experimental games with the treatment and control individuals, which will take place within one week of the intervention to mitigate outside influences affecting the results. When the enumerator visits the household, they will introduce the experimental game by providing 1 USD to the participant which will be for a practice game, and the remainder of 7 USD for the main experimental game. For the practice game, the enumerator will read the following prompt:
“Here is X Kenyan Shillings (equivalent of 1 USD). This is your money and yours to keep and do with it as you would like. It is part of the compensation for your participation in the survey. I will now read several scenarios to you. You will be able to use this money you have received in the scenarios, although you do not need to. Think carefully about each scenario because one, and only one, scenario will be selected as binding after the activity is complete and you will be obligated to provide any money you indicated in that scenario if selected as binding. However, you do not need to indicate that you will provide any money for any of the scenarios, if you do not wish. The maximum amount that you can choose to give for each scenario is X KSh.”
The enumerator will then present the following four scenarios in a random order, stressing that only one would be randomly chosen as binding:
1. How much money would you like to give as a gift to your ward representative?
2. How much money would you like to donate to a national charity called the Kenya Children’s Fund?
3. How much money would you like to throw in the garbage?
4. How much money would you like to send to your mother (if mother no longer alive, indicate female relative)
After the participant has decided amounts for each scenario, a random number generator will select one option as binding.
Following this practice round, the enumerator will proceed to play the main experimental game with the respondent and will read them the following prompt:
“Here is X Kenyan Shillings (equivalent of 7 USD). This is your money and yours to keep and do with as you would like. It is compensation for your participation in the survey. I will now read several scenarios to you. You will be able to use this money you have received in the scenarios, although you do not need to. Think carefully about each scenario because one, and only one, scenario will be selected as binding after the activity is complete and you will be obligated to provide any money you indicated in that scenario if selected as binding. However, you do not need to indicate that you will provide any money for any of the scenarios, if you do not wish. The maximum amount that you can choose to give for each scenario is X KSh.”
The enumerator will then present the following five scenarios in a random order, stressing that only one would be randomly chosen as binding:
1. How much money would you like to donate to a national charity called "Anglican Development Services Kenya"?
2. How much money would you like to donate to a national charity called "Catholic Relief Services"?
3. How much money would you like to donate to a national charity called "Christian Aid in Kenya"?
4. How much money would you like to donate to a national charity called "Kenya Muslims Charitable Society"?
5. How much money would you like us to give to your spouse, adding X%? If no spouse, indicate your nearest adult relative.
6. How much money would you like to donate to the preacher at: (treatment group: your workshop) (control group: your church)?
7. How much money would you like to give back to us, and after one month, we will return to you (via mpesa) with R% interest?
8. How much money would you be willing to contribute to an entrepreneurship fund to be shared between you and other participants in the program to purchase supplies to start a communal business?
Following this choice experiment, the enumerator will conduct a survey with the participant, asking demographic and household questions, questions related to time use and employment, questions on expenditures, and questions on alcohol consumption (alcoholism is a significant public health issue in this area (WHO, 2018; Murphy, 2023)). There will also be a detailed module in the survey related to religious practices and beliefs.
Given the results of the choice experiment and pre- and post-workshop surveys, using linear regressions, we will test the hypothesis that attendance at a workshop featuring an NPC preacher focused on the prosperity gospel has meaningful effects on participant behavior and beliefs.