Experimental Design
20 sessions are organized, each with 20 participants. The participants are divided into 2 groups of 10. The groups of 10 participate together in a game where they are again divided into 2 cities of 5 people. In each round of the game, the participants are asked to choose between using a private car or public transport. The two options have different fixed costs. The choice of private vehicle induces congestion costs, which increase with the number of other private vehicle choices in the same city. The number of private vehicles affects all residents of a city through a local pollution cost and all residents of both cities through a global pollution cost. The Pigouvian tax used to reach the optimum
has been calculated beforehand and is divided into three fractions depending on the congestion externality, the fraction depending on the local pollution externality, and the fraction depending on the global pollution externality. The game is played in several stages:
1. Trials:
• 2 rounds without taxes
• Votes on whether to implement a local pollution tax / global pollution tax
2. Paid experiment:
• 5 rounds without taxes
• Votes on whether to implement a local pollution tax / global pollution tax
• 5 rounds with only the congestion tax
• Votes on whether to implement a local pollution tax / global pollution tax
• 5 rounds with the congestion tax and the local pollution tax
• Votes on whether to implement a local pollution tax / global pollution tax
• 5 rounds with the congestion tax and the global pollution tax
• Votes on whether to implement a local pollution tax / global pollution tax
• 5 rounds with all three taxes
• Votes on whether to implement a local pollution tax / global pollution tax
• 5 rounds with the congestion tax and, the local or global pollution tax (depending on a randomly selected votes outcomes).
In all cases, the amount of the tax is redistributed equally among the participants. We implement a simulator on Otree allowing participants to play with taxes and the number of car users to see the effect on their costs. To test for a possible order effect, half of the groups (200 participants) are run with an inversion of the local and global tax levels. Assignment to one or the other
order is random.
Voting system:
The voting system employs a bid mechanism analogous to that described by Messer et al. (2010):
1. Each (N) participant is endowed with a voting endowment (E), and is required to offer an amount (bi) to support a policy (taxes).
2. A random number R is generated between bmin and bmax. If the median bid is higher than R, then all participants pay R (won E-R), and the tax is adopted.
If the random number is lower than the median bid, the tax is rejected, and all participants receive their inital endowment E.
Payments:
The remuneration is divided down into:
1. The remaining part of the voting endowment.
2. One of the 4 stages of the game is randomly drawn to serve as the basis for compensation, by subtracting the cumulative costs of congestion, local pollution, and global pollution from an initial endowment. The various taxes levied are deducted if the participant chooses to use a private vehicle, and then redistributed equally among all participants.
3. Inequity aversion and CRT are remunerated.
4. All participants earn a flat participation fee.
More information can be found in the analysis plan.