Experimental Design Details
The experiment is structured so that participants progress sequentially, with clear instructions provided at the beginning of each part, and experimental tokens used as rewards (at a conversion rate of 50:1 to British pounds).
In the first part, participants solve ten problems, comprising five on matrix reasoning and five on three-dimensional rotation. Each correct answer earns a participant ten experimental tokens. These problems, adapted from the intelligence literature (Condon and Revelle, 2014), maintain a consistent format with two levels of meritocracy: low and high, corresponding to the Low Meritocracy and High Meritocracy treatments, respectively. After completing this task, participants of the same treatment condition are randomly matched in groups of four members. In each group, a tax, either 5% or 50% of each member's earnings (for the Low Tax and High Tax groups respectively), is collected, pooled, and distributed evenly among all members of the group. Within a group, members are assigned roles (labeled A, B, C, and D), which remain unchanged throughout the experiment, indicating individual performance along with outcomes. Upon successful matching, each participant is presented with a table detailing their performance, redistribution, and earnings, as well as the performance of their group members.
The group that is formed in the first part is kept for both the second and third part. That is, participants engage in the games in the second and the third part within the same group as in the first part and this is clearly known by the participants.
In the second part, participants engage in a one-shot public good game, starting with an endowment of 100 experimental tokens. In this game, they choose an amount between 0 and 100 to invest in a group project, which yields a marginal per-capita return of 0.4 (i.e., each experimental token invested rewards 0.4 tokens to everyone in the group). The outcome of this part is only revealed at the end of the experiment.
In the third section, participants engage in the same game as in the second part, with this game repeating across eight rounds. The outcome of each round and its previous rounds are presented to the participants in a table format, including investments of each group member, the project returns, and the details of earnings.
After the third part, participants are asked to rate their perceived level of fairness, on a scale of 0 to 10, regarding the redistribution in the first part. Finally, participants complete a survey on their personality traits (openness, conscientiousness, extraversion, agreeableness, and neuroticism) and demographic characteristics (age, gender, and education levels). Comprehension checks are included in the first two parts, as well as attention checks in the third part and the personality traits survey.