Fun in the education production function

Last registered on July 08, 2024

Pre-Trial

Trial Information

General Information

Title
Fun in the education production function
RCT ID
AEARCTR-0013934
Initial registration date
July 04, 2024

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
July 08, 2024, 1:44 PM EDT

First published corresponds to when the trial was first made public on the Registry after being reviewed.

Locations

Region

Primary Investigator

Affiliation

Other Primary Investigator(s)

PI Affiliation
PI Affiliation
PI Affiliation
PI Affiliation
PI Affiliation
PI Affiliation

Additional Trial Information

Status
Completed
Start date
2019-02-18
End date
2019-12-15
Secondary IDs
Prior work
This trial is based on or builds upon one or more prior RCTs.
Abstract
This project explores the role of consumption-intensiveness of instructions in education.
External Link(s)

Registration Citation

Citation
Dobrescu, Loretti et al. 2024. "Fun in the education production function." AEA RCT Registry. July 08. https://doi.org/10.1257/rct.13934-1.0
Experimental Details

Interventions

Intervention(s)
We estimate the effect of offering students visual enhancements (i.e., accessories) in a game-like online economic simulation in a large university course. In the simulation, students made production and consumption decisions, with their individual grades determined by the level of utility the agents they controlled achieved by the end of the term. Nearly 3,000 students who take the course are randomly assigned to 5 groups, namely (i) Free accessories; (ii) Costly accessories; (iii) Costly 3-day-delay accessories, (iv) Costly 7-day-delay accessories, and (v) control. Students in the Free accessories group have accessories made available to them in an un-incentivized manner, by simply clicking on them to attach it to their game avatar. Compared to the Free group, students in the Costly accessories group can only unlock an accessory if they correctly completed online multiple-choice question (MCQ) quizzes; upon unlocking an accessory, students then click and place them in the virtual world. The same applies to groups (iii) and (iv), but students in those groups can also access the accessories ‘for free’ with a 3- and 7-day delay, respectively. Finally, students in the control group had no access to accessories. Term 1 2019 sample includes all five groups, while Term 3 2019 (for which we collect additional survey and study inputs data) includes groups (i), (ii) and (v).

The goal of this project is to explore whether accessories have an effect on educational attainment. We are additionally investigating the mechanism behind these effects.
Intervention (Hidden)
Intervention Start Date
2019-02-18
Intervention End Date
2019-12-15

Primary Outcomes

Primary Outcomes (end points)
1. Differences in academic performance between students with free access to accessories compared to those with no access to accessories.
2. Differences in effort and confidence between students with free access to accessories compared to those with no access to accessories.
Primary Outcomes (explanation)

Secondary Outcomes

Secondary Outcomes (end points)
Secondary Outcomes (explanation)
1. Differences in academic performance between students with MCQ-costly access to accessories compared to those with no access to accessories.
2. Differences in effort and confidence between students with MCQ-costly access to accessories compared to those with no access to accessories.

Experimental Design

Experimental Design
Nothing to report before the experiment.
Experimental Design Details
Important details:
• The online economic simulation was a term-long anonymous assessment that accounted for 20% of overall course grade.
• In all groups, including control, students receive the same type of information about their absolute and relative course performance in this assessment.
• The intervention varied the level of access to purely aesthetic visual enhancements (e.g., a hat, a virtual pet, or a terrain element like an erupting volcano) that students could use to personalize their simulated economies.
• Students could not view others’ economies so accessories were only visible to their owners.
• Students only interact within their group. Groups are not connected.
Randomization Method
Randomization will be carried out by a computer.
Randomization Unit
Each student will be randomly assigned to a group (randomization unit = student).
Was the treatment clustered?
No

Experiment Characteristics

Sample size: planned number of clusters
NA
Sample size: planned number of observations
The analysis involving academic performance outcomes (1) is based on a sample of 763 Term 1 and 585 Term 3 students (primary outcomes) and 1,464 Term 1 and 581 Term 3 students (secondary outcomes). Depending on the effort and confidence outcomes (2), we have a sample of between 357 and 581 students (primary outcomes) and between 361 and 579 students (secondary outcomes).
Sample size (or number of clusters) by treatment arms
We have 5 groups:
• Control group: 368 (298) students in Term 1 (Term 3)
• Free accessories group: 395 (287) students in Term 1 (Term 3)
• Costly accessories group: 361 (283) students in Term 1 (Term 3)
• Costly 3-day delay accessories group: 373 students in Term 1
• Costly 7-day delay accessories group: 362 students in Term 1
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
IRB

Institutional Review Boards (IRBs)

IRB Name
Human Ethics Research Committee at University of New South Wales
IRB Approval Date
2019-02-16
IRB Approval Number
HC190089

Post-Trial

Post Trial Information

Study Withdrawal

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Intervention

Is the intervention completed?
No
Data Collection Complete
Data Publication

Data Publication

Is public data available?
No

Program Files

Program Files
Reports, Papers & Other Materials

Relevant Paper(s)

Reports & Other Materials