|
Field
Trial Title
|
Before
Virtual Reality-Based Treatment Targeting Aggression among Children: A Randomised Controlled Trial
|
After
Virtual Reality-Based Treatment Targeting Aggression in Children: A Pilot Randomised Controlled Trial
|
|
Field
Trial Status
|
Before
in_development
|
After
completed
|
|
Field
Abstract
|
Before
Background: Aggressive behaviour is a significant concern among children that is a potential ramification for wellbeing in terms of social interaction and academic performance. Virtual Reality (VR) is considered a novel and immersive platform for young children's engagement and controlling environment for skill development compared to traditional therapeutic intervention. The present study aims to investigate the effectiveness of VR-based intervention designed to reduce aggression among children in comparison to Treatment-As-Usual (TAU).
Methods: A randomized Controlled Trial will be conducted with 128 children aged 8-11 years with aggression. Participants will be randomly assigned to the intervention group (N=64) and Treatment-As-Usual (TAU) (N=64). The VR-based Intervention involved immersive scenarios to improve children's emotional regulation and social interaction skills.
Results: Outcomes will be measured using behavioural assessments, self-reports and baseline data (mid-treatment and post-treatment). The treatment group will show a statistically significant reduction in aggression among children.
Conclusion: The findings of the study suggest that incorporating VR into therapeutic practices could offer a promising alternative to existing treatment for managing aggression in children.
Keywords: virtual reality, aggression, children, randomised controlled trial
|
After
Aggression is a persistent challenge among school-aged children, undermining academic performance, social interaction and psychological well-being. Conventional behavioral interventions often fail to engage this generation effectively, particularly Generation Alpha, growing up in an immersive/digital environment. In this generation, aggression can be addressed by utilizing technology enabled solutions, i.e., virtual reality, that can be both engaging and accessible. The objectives of the present study are (i) to evaluate the efficacy of virtual reality-assisted cognitive behavioral therapy in reducing aggression, (ii) to assess the impact of virtual reality-assisted cognitive behavior therapy to improve emotion regulation, problem solving and social skills, and (iii) to examine the feasibility of virtual reality-assisted cognitive behavior therapy in school-aged children. The expected contribution of the current study is to provide empirical evidence for integrating technology-driven virtual reality assisted cognitive behavior therapy in schools to improve their skills acquisition. Moreover, the study will generate practical insight for the scalability of technology-based intervention to reduce aggression among children in schools.
Keywords: aggression, cognitive behavior therapy, virtual reality, children, pilot randomized controlled trial, Pakistan
|
|
Field
Last Published
|
Before
August 14, 2024 03:56 PM
|
After
April 11, 2026 10:22 AM
|
|
Field
Additional Keyword(s)
|
Before
Virtual Reality, Aggression, Children, Randomised Controlled Trial
|
After
Virtual Reality, Aggression, Children, Pilot Randomised Controlled Trial
|
|
Field
Keyword(s)
|
Before
Education, Welfare
|
After
Education, Health, Welfare
|
|
Field
Public locations
|
Before
No
|
After
Yes
|