Experimental Design Details
There are three stages in the consent game:
Stage one - Nature determines the state of the world. The Underperson then decides whether to send a signal (at a cost) or remain silent (cost-free) for the process to be enforced or not by the Overperson. In the pleasant world, the Underperson can send consent. In the unpleasant world, she can send no-consent.
Stage two – The Overperson observes the signal (or lack thereof) and decides whether to enforce or stop the process. At this stage, both players know that the Underperson benefits from the process being enforced if it is pleasant and suffers if it is not enforced. Conversely, the Underperson suffers if the process is enforced and benefits if it is not enforced when the process is unpleasant. The Overperson always benefits from enforcing the process, regardless of whether it is pleasant or unpleasant.
Stage three – If enforced, the Underperson undergoes the process.
In the pleasant process, the Underperson spends three minutes viewing tables overlaid on pleasant and joyful images, counting the number of 1’s, with any entry accepted as correct. She also receives an extra monetary bonus.
In the unpleasant process, the Underperson views tables overlaid on distressing images for three minutes, counting the number of 1’s. To receive payment, she must solve at least 10 tables. The Underperson can exit the task anytime by clicking an "Exit Study" button but keeps the participation fee. The Underperson also loses a percentage of her endowment.
If the Overperson does not enforce any process, the Underperson undergoes a neutral process, viewing tables without any overlaying pictures for three minutes and counting the number of 1’s, with a goal of solving at least 10 tables.
Consent Game - Yes means Yes
In this treatment, both players go through the three stages described earlier, followed by an additional fourth stage where the Underperson can trigger a court round against the Overperson under legislation resembling a "yes means yes" consent model (YmY). The Underperson has a high chance of success if the process was enforced and the Underperson stayed silent or sent a no-consent signal. If the Underperson wins the court round the Overperson loses part of the initial endowment.
Consent Game - No means No
In this treatment, both players go through the three stages described earlier, followed by an additional fourth stage where the Underperson can trigger a court round against the Overperson under legislation resembling a "no means no" consent model (NmN). The Underperson has a high chance of success only if the process was enforced and the Underperson sent a no-consent signal. If the Underperson wins the court round the Overperson loses part of the initial endowment.
Additional questionnaire
At the end of the experiment, we will elicit demographics, including gender identity, race, and sexual orientation. We will also gather information on individuals' attitudes towards risk and competition, as well as their social preferences and trust levels. Additionally, at the beginning of the consent game, participants report their age, education, income, employment status, and educational institution and location in the US.
Validation questionnaire
To correlate observed consent behavior in the game with sexual consent behavior, we will use a validation questionnaire. The questionnaire will include: (i) Views or experiences on dating, sexual, and consenting behaviors (England and Bearak, 2014). (ii) Vignettes to assess first and second-order beliefs on the social appropriateness of various behaviors on a date (Krupka and Weber, 2013).