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Trial Start Date February 15, 2025 February 20, 2025
Last Published January 27, 2025 10:43 AM February 18, 2025 11:21 AM
Intervention Start Date February 15, 2025 February 20, 2025
Primary Outcomes (End Points) Reported performance Performance
Primary Outcomes (Explanation) Reported performance = the number of decoded letters the participants report Performance = the number of letters the participants decode
Randomization Method Participants are randomly assigned to one of four conditions, based on the session they attend. The sessions were randomly assigned to the four conditions before the start of the first trial using a computer. Each participant is randomly assigned to one of four conditions at the beginning of his/her session.
Randomization Unit experimental sessions (groups of 8) Individual
Was the treatment clustered? Yes No
Planned Number of Clusters 24 experimental sessions 200 participants (no clusters)
Planned Number of Observations 192 participants 200 participants
Sample size (or number of clusters) by treatment arms 48 participants per experimental condition 50
Intervention (Hidden) 1) In the ranking only condition, before the start of the experiment, participants will be made aware that the number of decoded letters each participant reports, will be displayed in a public ranking at the end of each round. After each round, participants will be asked to report the number of decoded letters to the instructor. The instructor will then display a sorted public ranking on a large screen with the ranking position, name, and score of each participant. 2) In the immersion only condition, before the start of the experiment, participants will select an avatar from 40 pre-configured portrait busts. The avatar of each participant will then be prominently visible for the respective participant during the entire experiment. Also before the start of the experiment, participants will receive a text with a narrative and complementary pictures to frame the task in the experiment. During the break, participants will be asked to note the number of decoded letters in a table next to their avatar. The table will not be visible to other participants. Also during the breaks, participants will receive short texts with complementary pictures that continue the narrative. 3) In the ranking and immersion condition, participants will select their avatars, receive the narrative and their performance will be displayed in the public ranking. Contrary to the immersion only condition, participants’ avatars will also be displayed next to their score and name on the public ranking. 4) In the control condition no ranking and no immersion game elements will be used. During the break, participants will be asked to note the number of decoded letters in a table on their desk. To ensure comparability, the duration of the introduction and breaks will be kept constant across conditions. 1) In the ranking only condition, before the start of the experiment, participants will be made aware that the number of letters they decode in the task will be displayed in a ranking at the end of each round against scores of their peers. 2) In the immersion only condition, before the start of the experiment, participants will be made aware that they are playing a story. They will then select an avatar for this story from 40 pre-configured portrait busts. The avatar of each participant will be prominently visible to the participant throughout the experiment. Also before the start of the experiment, participants will receive a text with a narrative and complementary pictures to frame the task in the experiment. During the breaks, participants will receive short texts with complementary pictures that continue the narrative. Instead of the ranking, participants receive a waiting screen. 3) In the ranking and immersion condition, participants will be made aware of the ranking and that they play a story. Thus, they will select their avatar, receive the narrative and at the end of each round, their performance will be displayed in a ranking against scores of their peers. 4) In the control condition no ranking and no immersion game elements will be used. Instead of the ranking, participants receive a waiting screen. To ensure comparability, the duration of the introduction and breaks will be kept constant across conditions.
Pi as first author No Yes
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