Experimental Design Details
In our experimental task, individuals are presented with a verbal recall list of words that they are invited to memorize, and later, recall. More correct answers translate into higher payments. A round consists of presentation of the word list for that round, time to study the list, then a delay period, and then a recall task, where individuals are asked to identify which of the words on a new list (containing both words from the original word list, and new words) they were presented with in the beginning of a round are present. During the delay period, players engage in an incentivized distractor task where they must press the space bar whenever a green square on screen turns blue. Individuals may be informed about the actual payoffs at a random point in the process. Payoffs are high or low with equal prior probability and they can be revealed at different times. Low payoffs mean zero reward for success in the current task while high reward means some non-zero payoff for correct responses.
There are two experiments in this study. The first is the paradigm described above, where there are twenty rounds of this procedure. In this experiment, the reward (high or low) is revealed either before the word list is given, after the word list is given but before the wait, or immediately before recall. Each reward timing is equally likely.
We use the data from experiment one to (jointly) test the assumptions of complementarity and rationality in effort choices.
Experiment two makes several changes to the experimental setup. First, the revelation of reward information is changed.
If rewards are low in experiment two then the following will occur each one quarter of the time: (1) Low reward is revealed before stimulus. (2) Low reward is revealed after stimulus and before delay. (3) Low reward is revealed after the delay and before the response. (4) Low reward is never revealed. Each of these outcomes is equally likely. However, if rewards are high, this fact will never be revealed.
Second, several additional conditions are added. With 50% probability, the distractor task is skipped each task. In addition, with 50% probability, after a response is given, the same recall list is asked for again, this time with no reward. Both of these extra conditions are assigned independently of the reward level and independently of information revelation.
Finally, the experiment two breaks up the memory tasks into two blocks of twenty memory tasks each. One block has a larger "high" reward than the other. Both low rewards still give zero payoff. .
We use the data from the experiment two to determine the error rates in specific phases and to bound the costs of information processing at all three stages - acquisition, storage, and recall.