Intervention(s)
Subjects are confronted with five different two player, two action games. In a sequence of rounds, they will first be shown the payoff matrix for each new game. Then, they will be asked to design recommendation devices for that game. A recommendation device involves the specification of probabilities with which the two players 1, and 2 will play either of their two available actions, labeled Red or Blue. Probabilities are elicited via the specification of the colors of balls in a container of 24 balls. Each ball is split in two halves, with one half labeled 1 and the other half labeled 2. Players designate the color of each half of all balls in the container. This decision comprises the recommendation device. Robot players are then presented with this recommendation device and decide whether or not to follow the recommendations, based on a best response analysis from a simulation of playing the games a large number of periods.
If one or more of the 2 robot players does not follow the recommendation device, the subject’s payoff from the round of the game is 0. If, in a round, the recommendations are followed always (i.e. by all robot players, regardless which ball is taken from the container), subjects (potentially) get positive number of points, as specified below for different treatments.
Each game is played for 5 rounds and at the start of each round following the first, subjects get a feedback for the previous round. If all recommendations were followed, they learn their potential payoff and whether this is maximum possible in this game. If some recommendations were not followed, which player did not follow a recommendation and for which ball. They then have the opportunity to re-design the recommendation device or keep it unchanged. Their potential payoff from the game is for the round with their largest payoff for this game. After all games are played, one game is chosen randomly for payoff purposes.
In a prior study (AEARCTR-0009706) we had subjects complete a similar task and paid them according to the minimum average payoff earned by robot players playing each game, provided that recommendations were always followed (that is, that a correlated equilibrium was achieved). We will use that prior study’s treatment for comparison with two new treatments - the two treatments of the present study:
TREATMENT 1: If, in a round, the subject’s recommendations are always followed, the subject earns a default positive (flat) payoff. Thus, in this treatment, the subject’s goal is simply to construct a correlated equilibrium without regard to the payoffs actually earned by the robot players.
TREATMENT 2: If, in a round, the subject’s recommendations are always followed, the subject earns the average payoff of all robot players in the role of Player 1. Thus, in this treatment, the subject’s goal is additionally aligned with one of the players.
Our comparison across treatments will make use of the outcome variables described below.