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Abstract Repeated games with a long-lived player facing a sequence of short-lived players has, sins these games were first studied in Fudenberg and Levine (1989), been the focus of much theoretical work. In more recent years these models have received much attention due to their application to trade on online platforms such as Ebay and Amazon (which is becoming increasingly important). Like the more studied case of two long-lived players, the case with one long-lived player also suffers from multiplicity. Thus, while it is clear from a theoretical perspective that repeated interactions can help long-lived and short-lived players coordinate on mutually beneficial outcomes, it is unclear how this will come about. We set out to experimentally study strategy choices in repeated games with long-lived and short lived players by running a series of lab experiments. Our perspective is on the role of commitment types in this framework. That is, to what extent the presence of commitment types help coordi- nation towards beneficial outcomes. From a theoretical perspective, commitment types will help long-lived and short-lived players to coordinate on beneficial outcomes by excluding equilibria in which cooperation never takes pace. We implement the model of reputational concerns introduced by Fudenberg and Levine (1989, 1992), which has become a workhorse model in the theoretical work on situations with reputational concerns. In the model, a long-lived player interacts with an infinite sequence of short-lived players. The long-lived player has a commitment types and short-lived players observe the complete history of play. Despite the vast theoretical literature, the experimental evidence on infinitely repeated games building on the paradigm of Fudenberg and Levine (1989, 1992) is scarce. The environments with a long-lived player facing a sequence of short lived players has been studied in experiments before, this has been in setting with finite horizons. Thus, to our knowledge we are the first to take the model of Fudenberg and Levine (1989) to the lab. Repeated games with a long-lived player facing a sequence of short-lived players has, sins these games were first studied in Fudenberg and Levine (1989), been the focus of much theoretical work. In more recent years these models have received much attention due to their application to trade on online platforms such as Ebay and Amazon (which is becoming increasingly important). Like the more studied case of two long-lived players, the case with one long-lived player also suffers from multiplicity. Thus, while it is clear from a theoretical perspective that repeated interactions can help long-lived and short-lived players coordinate on mutually beneficial outcomes, it is unclear how this will come about. We set out to experimentally study strategy choices in repeated games with long-lived and short lived players by running a series of lab experiments. Our perspective is on the role of commitment types in this framework. That is, to what extent the presence of commitment types help coordi- nation towards beneficial outcomes. From a theoretical perspective, commitment types will help long-lived and short-lived players to coordinate on beneficial outcomes by excluding equilibria in which cooperation never takes pace. We implement the model of reputational concerns introduced by Fudenberg and Levine (1989, 1992), which has become a workhorse model in the theoretical work on situations with reputational concerns. In the model, a long-lived player interacts with an infinite sequence of short-lived players. The long-lived player has a commitment types and short-lived players observe the complete history of play. Despite the vast theoretical literature, the experimental evidence on infinitely repeated games building on the paradigm of Fudenberg and Levine (1989, 1992) is scarce. The environments with a long-lived player facing a sequence of short lived players has been studied in experiments before, this has been in setting with finite horizons. Thus, to our knowledge we are the first to take the model of Fudenberg and Levine (1989) to the lab.
Last Published May 05, 2025 02:48 PM August 04, 2025 07:28 AM
Study Withdrawn No
Data Collection Complete Yes
Intervention (Public) The aim of the experiment is to empirically investigate the effect of commitment types in a repeated game where the long-lived player faces a trade-off between short-run and long run gains, and where the efficient outcome is an equilibrium. However, as it is only one of many, it requires that players coordinate. We hypothesis that the presence of a commit types will facilitate this coordination. Our plan is to run two different treatments: One without commitment types, and one with commitment types. Commitment types are induced by way of computerized long-lived players who always chooses a specific action. The aim of the experiment is to empirically investigate the effect of commitment types in a repeated game where the long-lived player faces a trade-off between short-run and long run gains, and where the efficient outcome is an equilibrium. However, as it is only one of many, it requires that players coordinate. We hypothesis that the presence of a commit types will facilitate this coordination. Our plan is to run two different treatments: One without commitment types, and one with commitment types. Commitment types are induced by way of computerized long-lived players who always chooses a specific action. In addition we run a control treatment where both players are short lived. This treatment will save as a empirical benchmark.
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