Experimental Design Details
The experiment will be conducted via an online survey, coded in Qualtrics, with participants recruited through the panel provider Dynata. The survey will begin with a welcome screen detailing eligibility, the right to withdraw, and that compensation depends on completing the survey and passing attention/comprehension checks.
Next, participants will answer demographic questions (age, gender, education, UK region, local urbanisation rate). This will be followed by pre-experimental questions on their finances (income, employment, benefit receipt), mental health (MHI-5 inventory, diagnosis, disability), shopping habits (online shopping frequency, stress levels, bargain hunting), financial literacy (Lusardi and Mitchell's 2008 3 question inventory), and time discounting preferences (2 standard switching decision task questions).
After answering these questions, participants will receive instructions for the main experimental tasks. They will be asked to complete three shopping tasks: selecting a broadband deal, a gym membership, and a hotel stay for a hypothetical individual with predefined needs. Participants will be instructed to choose the cheapest option that meets all the specified needs of that person. Comprehension of these instructions will be tested with one or two comprehension checks; a second question will appear only if the first is answered incorrectly; failure to answer at least one of the comprehension checks correctly will result in the participant being screened out.
Participants will be randomly assigned with equal probability to one of four experimental conditions and will remain in that condition for all three shopping tasks:
Control: Marketplaces without reference pricing, sensory manipulation, or discount timers.
T1: Main marketplace featuring reference pricing.
T2: Main marketplace featuring reference pricing and sensory manipulation.
T3: Main marketplace featuring reference pricing, sensory manipulation and discount timers.
These conditions were selected for their policy relevance. Participants will not be aware of their assigned condition.
For each shopping task, participants will first be presented with the needs of a hypothetical person, and then redirected to a realistic replica of a (1) broadband, (2) gym, (3) hotel aggregator website (i.e., main marketplace). This website will also feature a banner that, when clicked, will redirect them to a competitor website offering equivalent products/services but not featuring reference pricing, sensory manipulation or discount timers.
Each of the 3 tasks is expected to take approximately 3 minutes (9 minutes total). Following the three marketplace tasks, participants will answer three simple geography trivia questions as an attention check.
A post-experimental survey will then assess their marketplace task experience: stress levels, post-task mood, task difficulty per marketplace, decision confidence, value-for-money perception, feelings of deception, noticing reference prices, and the influence of reference prices.