The Effects of One-Way Feedback and Dialogue on Decision-Making in a Common Pool Resource Game

Last registered on July 02, 2025

Pre-Trial

Trial Information

General Information

Title
The Effects of One-Way Feedback and Dialogue on Decision-Making in a Common Pool Resource Game
RCT ID
AEARCTR-0016267
Initial registration date
June 23, 2025

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
June 23, 2025, 3:00 PM EDT

First published corresponds to when the trial was first made public on the Registry after being reviewed.

Last updated
July 02, 2025, 3:23 AM EDT

Last updated is the most recent time when changes to the trial's registration were published.

Locations

Region

Primary Investigator

Affiliation

Other Primary Investigator(s)

PI Affiliation
Tokyo University

Additional Trial Information

Status
In development
Start date
2025-07-01
End date
2025-07-31
Secondary IDs
This work was supported by JST COI Grant Number JPMJMI23B1
Prior work
This trial does not extend or rely on any prior RCTs.
Abstract
This study will examine how unidirectional and bidirectional dialogues about future resource dynamics will influence individuals’ extraction behavior in a dynamic common pool resource (CPR) game. The experiment will be conducted with Japanese university students, who will be assigned to groups of three and will make repeated decisions on resource extraction over multiple periods. Participants will be randomly assigned to one of the following communication conditions: (i) unidirectional dialogue initiated by the participant, (ii) unidirectional dialogue generated by a large language model (LLM), or (iii) bidirectional dialogue between the participant and the LLM—either initiated by the participant or by the LLM. The resource dynamics will follow a model incorporating regeneration, and the overall resource path in the game will be pre-designed to be Pareto efficient.
External Link(s)

Registration Citation

Citation
Kitadai, Ayato and Yasuhiro Nakamoto. 2025. "The Effects of One-Way Feedback and Dialogue on Decision-Making in a Common Pool Resource Game." AEA RCT Registry. July 02. https://doi.org/10.1257/rct.16267-1.1
Experimental Details

Interventions

Intervention(s)
Intervention (Hidden)
Intervention Start Date
2025-07-01
Intervention End Date
2025-07-31

Primary Outcomes

Primary Outcomes (end points)
The primary outcome variable is the level of resource extraction by individual participants in each period. Specifically, we will focus on:
1. Average individual extraction per period over the game;
2. Deviations from the Pareto-efficient extraction path;
3. Sustainability indicators, such as whether the group maintains a positive stock of resources over time.
Primary Outcomes (explanation)

Secondary Outcomes

Secondary Outcomes (end points)
Secondary Outcomes (explanation)

Experimental Design

Experimental Design
This study will examine how unidirectional and bidirectional dialogues about future resource dynamics will influence individuals’ extraction behavior in a dynamic common pool resource (CPR) game. The experiment will be conducted with Japanese university students, who will be assigned to groups of three and will make repeated decisions on resource extraction over multiple periods.
Experimental Design Details
This study will examine how unidirectional and bidirectional dialogues about future resource dynamics will influence individuals’ extraction behavior in a dynamic common pool resource (CPR) game. The experiment will be conducted with Japanese university students, who will be assigned to groups of three and will make repeated decisions on resource extraction over multiple periods. Participants will be randomly assigned to one of the following communication conditions: (i) unidirectional dialogue initiated by the participant, (ii) unidirectional dialogue generated by a large language model (LLM), or (iii) bidirectional dialogue between the participant and the LLM—either initiated by the participant or by the LLM. The resource dynamics will follow a model incorporating regeneration, and the overall resource path in the game will be pre-designed to be Pareto efficient. We will conduct a post-experiment survey, which included a 10-item Big Five personality test and a 3-item Cognitive Reflection Test (CRT).
Randomization Method
randomization done in office by a computer
Randomization Unit
group level in each session
Was the treatment clustered?
Yes

Experiment Characteristics

Sample size: planned number of clusters
300 students
Sample size: planned number of observations
100 groups of 3 participants
Sample size (or number of clusters) by treatment arms
300 students (100 groups)
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
We plan to recruit 300 participants, forming 75 groups of 3. Treatments will be assigned at the group level across four conditions (approximately 18–19 groups per condition). Assuming a standard deviation of 2.0 units and an intra-cluster correlation (ICC) of 0.05, the minimum detectable effect size is approximately Cohen’s d = 0.38 (80% power, 5% significance level), equivalent to a 10–12% difference in mean extraction levels.
IRB

Institutional Review Boards (IRBs)

IRB Name
Research Ethics Committee, Faculty and Graduate School of Informatics, Kansai University
IRB Approval Date
2025-06-16
IRB Approval Number
2025-8

Post-Trial

Post Trial Information

Study Withdrawal

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Intervention

Is the intervention completed?
No
Data Collection Complete
Data Publication

Data Publication

Is public data available?
No

Program Files

Program Files
Reports, Papers & Other Materials

Relevant Paper(s)

Reports & Other Materials