Experimental Design
Each round is a standard public goods game with the payoff function
N_(i,t+1)=N_(i,t)-c_(i,t)+MPCR_(i,t)*sum_(j) c_(j,t)-D_(i,t)
N_(i,t+1) is the payoff of round t for player i which become the initial endowment of round t+1.
N_(i,t) is the initial endowment (which is the same for all player in period 1).
c_(i,t) is his contribution to the public good.
MPCR_(i,t) is the marginal per capita return. In Baseline, it is simply 1.5/4 (4 is the group size). In Uncertainty, it is (1.5/4-p*delta*N_(i,t)/sum_(k)N_(k,t)), where p=0.2 is the ex-ante probability of an extreme event and delta=0.5 is the size of the damage.
D_(i,t) is the expected individual damage. D_(i,t)=p*f_(t)*d_{i,t], where f_(t) is the damage factor (1-sum_{j,t}*c_{j,t}/sum_{j,t}N_{j,t}) and d_(i,t) is the individual maximum damage delta*N_{i,t}.
In each round group members simultaneously and anonymously submit their individual contributions c_(i,t)s. At the end of the round, feedback is given. In the Uncertainty Treatment, an event may occur that destroys up to half of the payoff. The payoff of the current round becomes the endowment of the next round. After 10 rounds the game ends and participants receive their payoffs.
We also elicit subjects' risk attitudes and socio-demographic data.