Bargaining and Conflict with Private Information and Communication

Last registered on November 03, 2025

Pre-Trial

Trial Information

General Information

Title
Bargaining and Conflict with Private Information and Communication
RCT ID
AEARCTR-0017141
Initial registration date
October 31, 2025

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
November 03, 2025, 10:13 AM EST

First published corresponds to when the trial was first made public on the Registry after being reviewed.

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Primary Investigator

Affiliation
Virginia Commonwealth University

Other Primary Investigator(s)

PI Affiliation
New York University Abu Dhabi

Additional Trial Information

Status
In development
Start date
2025-11-14
End date
2026-08-31
Secondary IDs
Prior work
This trial is based on or builds upon one or more prior RCTs.
Abstract
This study extends the previous pilot registered under AEARCTR-0015715. Initial pilot sessions were going over time, so the number of rounds per part was reduced from 8 to 6.

This study examines the bargaining decisions of human participants to avoid conflict in a game with private information. Each of two players will privately observe a "secret number," which are iid random draws from a uniform distribution between 0 and 100. The players then bargain over how to divide 120 experimental currency units or "tokens." If no agreement is reached, conflict occurs. In conflict, the player with the higher secret number gets 100 tokens, while the other player gets 0 tokens.

Between subjects, we compare two bargaining protocols. In the SPLITS condition, the two player simultaneous indicate whether they would agree to each of 13 possible divisions of 120 tokens, from 0 for self and 120 for other to the opposite extreme by increments of 10 tokens. If any split is mutually agreed, payoffs are determined according to the agreement. If multiple splits are mutually agreed, one is randomly selected by the computer. If no split is mutually agreed, conflict occurs.

In the ULTIMATUM condition, one player is randomly assigned at the proposer, and the other as responder. The proposer chooses an offer from the same menu used in the SPLITS condition. The responder then observes the offer and chooses whether to accept or reject. If the proposal is accepted, then payoffs are determined according to the agreement. Otherwise, conflict occurs.

Within subjects, we also compare treatments with and without free-form chat before bargaining. In Part 1, participants first play 6 rounds without chat, with random matching into pairs in each round. Next, in Part 2, participants play 6 additional rounds with chat. Chat occurs after the players observe their own secret numbers, but before bargaining.

We also include an additional 6 rounds played in teams in Part 3. Participants are randomly assigned into teams of 2, which remain fixed. In each round, teams are randomly matched. Teammates can chat privately with one another and they can chat with the other team, as in Part 2. Teammates always receive identical payoffs.
External Link(s)

Registration Citation

Citation
Baranski, Andrzej and Caleb Cox. 2025. "Bargaining and Conflict with Private Information and Communication." AEA RCT Registry. November 03. https://doi.org/10.1257/rct.17141-1.0
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Experimental Details

Interventions

Intervention(s)
Intervention Start Date
2025-11-14
Intervention End Date
2026-08-31

Primary Outcomes

Primary Outcomes (end points)
Decisions to accept or reject potential splits, Proposed splits
Primary Outcomes (explanation)

Secondary Outcomes

Secondary Outcomes (end points)
Chat contents (particularly truthful or untruthful communication of private information, intra-team discussions of strategy), Social Value Orientation, Risk Preferences, Cognitive Reflection Test scores (3 item)
Secondary Outcomes (explanation)

Experimental Design

Experimental Design
This study examines the bargaining decisions of human participants to avoid conflict in a game with private information. Each of two players will privately observe a "secret number," which are iid random draws from a uniform distribution between 0 and 100. The players then bargain over how to divide 120 experimental currency units or "tokens." If no agreement is reached, conflict occurs. In conflict, the player with the higher secret number gets 100 tokens, while the other player gets 0 tokens.

Between subjects, we compare two bargaining protocols. In the SPLITS condition, the two player simultaneous indicate whether they would agree to each of 13 possible divisions of 120 tokens, from 0 for self and 120 for other to the opposite extreme by increments of 10 tokens. If any split is mutually agreed, payoffs are determined according to the agreement. If multiple splits are mutually agreed, one is randomly selected by the computer. If no split is mutually agreed, conflict occurs.

In the ULTIMATUM condition, one player is randomly assigned at the proposer, and the other as responder. The proposer chooses an offer from the same menu used in the SPLITS condition. The responder then observes the offer and chooses whether to accept or reject. If the proposal is accepted, then payoffs are determined according to the agreement. Otherwise, conflict occurs.

Within subjects, we also compare conditions with and without free-form chat before bargaining. In SPLITS-CHAT and ULTIMATUM-CHAT conditions, players can chat with each other freely for up to 3 minutes after observing their secret numbers, but before bargaining.

Also within subject, we examine conditions played in teams. In the SPLITS-TEAMS and ULTIMATUM-TEAMS conditions, players are randomly matched into fixed teams of 2. Teammates can chat with each other for up to 1 minute before entering a phase of chat with the other team of up to 3 minutes. During this phase, teammates can also chat privately in a separate chat window. In ULTIMATUM-TEAMS, the team in the responder role has an additional opportunity to chat for up to 1 minute after seeing the proposer's offer.

Each session begins with 6 rounds of the SPLITS or ULTIMATUM conditions in Part 1, matched randomly into pairs of 2 within a matching group of 8 in each round. Next, there are 6 additional rounds of the corresponding CHAT condition in Part 2, again matched randomly into pairs of 2 within the same matching groups of 8 in each round. In Part 3, there are 6 additional rounds of the corresponding TEAMS condition, with teams fixed but randomly matched into groups of 2 teams in each round. In each of the three blocks of 6 rounds, one round is randomly selected by the computer for payment.

Finally, all participants will complete several secondary tasks, including social value orientation, cognitive reflection test, multiple price list risk preference elicitation, and a demographic questionnaire.

Sessions are planned for 16 participants (2 matching groups of 8), but may be run with 12 participants (2 matching groups of 6) in case of absences.

Hypotheses:
Due to adverse selection, we hypothesize that no split will be offered or accepted that does not give one of the two players at least 100 tokens.

Our null hypothesis regarding chat is that the incentive to report and inflated secret number will lead to no credible communication of private information.

We have no a priori hypothesis about the difference between individual and team behavior. Instead, we use team chats primarily to gain insight into the thought and decision process through chat content analysis.
Experimental Design Details
Not available
Randomization Method
Randomization done in office by a computer.
Randomization Unit
Groups of participants (sessions) are randomized to experimental conditions.
Was the treatment clustered?
Yes

Experiment Characteristics

Sample size: planned number of clusters
24 matching groups (12 sessions)
(Including 4 sessions run for the pilot)
Sample size: planned number of observations
152 -- 184 participants (including the pilot) (some sessions may include only 12 participants due to absences)
Sample size (or number of clusters) by treatment arms
12 matching group-level clusters (6 sessions) in each of the SPLITS and ULTIMATUM treatments.
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
IRB

Institutional Review Boards (IRBs)

IRB Name
Virginia Commonwealth University
IRB Approval Date
2019-09-30
IRB Approval Number
HM20017054