Experimental Design Details
The experiment is conducted across four tournament waves (Nov 1, Nov 15, Jan 10, Jan 31 – 2025/26) on Maidaan, a digital quizzing platform used by school students in India. Participants (grades 3–9, ages 8–14) are regular platform users drawn from 67 schools (~5,400 unique users).
Design:
A 2×2 factorial structure crossing Feedback Observability (Public vs Anonymous) and Task Difficulty (Easy vs Hard). Each student is randomly assigned to one of four treatment arms:
Public × Easy 2. Public × Hard 3. Anonymous × Easy 4. Anonymous × Hard.
In the Public arms, leaderboards show the student’s name, grade, and school. In the Anonymous arms, entries appear as “Player N, Grade X” with school name hidden. The “easy/hard” labels correspond to Maidaan’s standard difficulty levels.
Randomization:
Individual-level stratified block randomization (block size = 4) is implemented within each wave. Stratification variables: school, grade, gender, performance tier (Final Rank, DNQ narrow, DNQ large, DNP), school type (contract vs non-contract), and pool. Returning students are re-randomized independently in each wave. Randomization code with a fixed seed will be included in the replication package.
Procedures:
Invitations are sent via WhatsApp at 19:00 IST on Mondays after tournaments; messages contain no incentives and are tagged as utility notifications. The bonus-round remains open 7 days. Backend logs capture message delivery, read rates, clicks, and bonus-round performance. Amendment: From wave 2, we send a reminder message on WhatsApp at 19:00 IST on Saturdays after tournaments.