Experimental Design
The experiment is conducted in person in schools in Vienna, Austria. The experiment will be conducted in German. Students (age range 15-18 years) fill out a paper-based survey containing the description of the trust game, the treatment, and their decisions in the trust game. Part of the students are sampled from special needs schools for students on the neurodivergence spectrum. Another part of students is sampled from other secondary schools (Gymnasium and Handelsakademie) to represent an adequate control group in terms of age, sex and (if necessary) migration background.
Students eligible for participation are all students present, conditional on signed parental consent forms and their own consent to participate. Students can withdraw from the experiment at any time. Students are supervised by experienced teaching assistants throughout the experiment. Some questions on diagnoses (students and parents) as well as age, educational background (grouped) and labor market participation (full-time, part-time, not employed) are answered on a voluntary basis by parents when signing the consent form.
Students without main consent form for participation (we allow non-response to pre-experiment survey questions), or who fail comprehension checks (non-integer response to integer question, amount send / send back higher than endowment) are excluded from the main analysis.
The experiment in the classroom has the following steps:
Step 1:
The game is explained to students in an easy, neutral, and accessible way. The questionnaire contains three pages describing the trust game and the students’ tasks in detail.
The trust game itself has the following steps: (i) The sender starts with an initial endowment of 4 Euro; the receiver has an initial endowment of 0 Euro. (ii) The sender can then send any integer number of Euro (0-4) to the receiver. The sent amount is tripled. (iii) The receiver can then send any desired amount of Euros back to the sender.
Step 2:
Students play the trust game for the first time. Students start in the role of sender and report the amount sent (0-4 Euro, discrete) and the expected return amount (in Euro). Students then continue in the role of receiver and report the Euro amount sent back, conditional on Euro amount received. Both roles are on separate pages of the questionnaire, the questionnaire is printed single-sided.
Step 3:
Before the treatment, the questionnaire includes a page stating “Please wait. Your teacher will tell you when to continue” (in German). All students start receiving the treatment at the same time.
The treatment group (50 %) receives a statement that cooperation is beneficial, followed by example calculations of the total amount available in the second stage (sending back decision for receiver) when 0 Euro are sent and when all 4 Euro are sent. The control group receives the previous game explanation again.
After the treatment, the questionnaire includes a page stating “Please wait. Your teacher will tell you when to continue” (in German). All students start playing the second round of the trust game at the same time.
Step 4:
Students play the trust game for the second time. Students start in the role of sender and report the amount sent (0-4 Euro, discrete) and the expected return amount (in Euro). Students then continue in the role of receiver and report the Euro amount sent back, conditional on Euro amount received. Both roles are on separate pages of the questionnaire, the questionnaire is printed single-sided.
Step 5:
After both rounds of the trust game are played, students fill out additional questions on trust and their number of social interactions in their daily life. These control variables include the number of social interactions (proxied by siblings and participation in a sports team), social preferences regarding fairness, risk preferences, trust in a set of individuals (adolescents, adults, teachers), and schooling.
Payout for each student is determined for one randomly selected round (in either the role of sender or receiver) by randomly matching the participating students in pairs of two players. Earnings are paid out some weeks after the experiment by teachers handing out sealed envelopes containing the participant code.