The Impact of Uncertainty on Norm Compliance in Pro-Social Behavior

Last registered on February 10, 2026

Pre-Trial

Trial Information

General Information

Title
The Impact of Uncertainty on Norm Compliance in Pro-Social Behavior
RCT ID
AEARCTR-0017635
Initial registration date
February 06, 2026

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
February 10, 2026, 6:35 AM EST

First published corresponds to when the trial was first made public on the Registry after being reviewed.

Locations

Primary Investigator

Affiliation
University of Delaware

Other Primary Investigator(s)

PI Affiliation
University of Delaware

Additional Trial Information

Status
On going
Start date
2025-12-10
End date
2026-03-02
Secondary IDs
Prior work
This trial does not extend or rely on any prior RCTs.
Abstract
People often make decisions based on what they think others expect of them, which are called social norms. But sometimes, people aren't sure what the "right" thing to do is. In this study, we look at how this uncertainty affects behavior using a simple money-sharing game. We test whether individuals give less when they are unsure about what others consider appropriate, and whether sharing information about others' expectations influences how much they give. The goal is to understand how clear social expectations can encourage more generosity and cooperation.
External Link(s)

Registration Citation

Citation
Fenley, Megan and Michelle Segovia. 2026. "The Impact of Uncertainty on Norm Compliance in Pro-Social Behavior." AEA RCT Registry. February 10. https://doi.org/10.1257/rct.17635-1.0
Experimental Details

Interventions

Intervention(s)
The lab experiment consists of a between-subject design, with the type of normative information as the manipulating factor. Subjects will be randomly assigned to either a control group or one of two information treatments. Those in the treatment groups will receive normative information relevant to a standard dictator game setting. This information will be presented either as a point estimate (a single value) or as a profile (a range of values). Subjects in the control group will receive no normative information prior to completing the experimental tasks. Treatment assignment will be done at the session level.
Intervention (Hidden)
The information treatments are based on data from a prior experiment on norms and giving behavior conducted in Spring 2025, which replicated Krupka and Weber (2013). The average population response on the social appropriateness of each actions is termed the appropriateness rating. Results replicated KW2013, with slightly narrower ratings: equal splits were widely viewed as most socially appropriate, keeping everything as least appropriate, producing an inverted U-shaped pattern peaking at the 50% allocation. This replication is referred to as Session 0. In the treatments, subjects will receive normative information as follows.
Treatment 1 - Point Estimate (PE): Subjects receive information about the action rated as most socially appropriate in Session 0. The message states: “In a previous session, we asked participants to rate each selection available to Player 1 on an appropriateness scale from -1= very socially inappropriate to 1= very socially appropriate. Based on the average responses collected, the most socially appropriate selection is to send $5 to the recipient.”
Treatment 2 - Appropriateness Profile (AP): Subjects are shown a distribution-style figure displaying the appropriateness ratings for all actions in Session 0. The AP message reads: “In a previous session, we asked participants to rate each selection available to Player 1 on an appropriateness scale from -1= very socially inappropriate to 1= very socially appropriate. The figure below displays the average social appropriateness rating for each selection.”
Intervention Start Date
2025-12-10
Intervention End Date
2026-03-02

Primary Outcomes

Primary Outcomes (end points)
Giving behavior, Social norm uncertainty, and the importance placed on norm compliance.
Primary Outcomes (explanation)
Giving behavior is based on the subjects' choice in a standard dictator game experiment. This is the amount that each player chose to send to an anonymous recipient in the role of a dictator. There were eleven choices, from giving $0 to all $10 (entire endowment amount) in $1 increments.
Social norm uncertainty is measured by the standard deviation of a distribution of tokens that the subjects create in one part of the experiment. For each action choice in the dictator game (explained above), subjects receive 100 tokens to allocate across 4 appropriateness levels. This is a coordination game; they are trying to allocate tokens in attempt to guess how others in their session will allocate tokens. The 4 levels are very socially inappropriate, somewhat socially inappropriate, somewhat socially appropriate, and very socially appropriate. They can allocate tokens in any way they choose, resulting in a unique distribution per person. They receive payoff proportional to how many tokens they allocate to the appropriateness level that received the highest average token allocation by participants in the session. The more certain they are about how others will rate the appropriateness about a given action, the closer the standard deviation of their token distribution will be to 1.
The importance placed on social norm compliance is estimated as a coefficient in our main theoretical model, which uses data on giving behavior in the dictator game, as well as norm uncertainty and a population level calculation of the social norms themselves within the context of that dictator game.

Secondary Outcomes

Secondary Outcomes (end points)
Risk preferences, Gender
Secondary Outcomes (explanation)
Risk preferences is measured based on a gamble task, which allows participants to choose 1 of 6 available gambles which vary based on their payoffs and risk. An additional measure of risk preferences is a self reported level of risk aversion elicited in the post experiment survey (likert scale from very unwilling to take risks to very willing).
Gender is measured in the post experiment survey, which will be used as an observable in the regression models.

Experimental Design

Experimental Design
Following treatment assignment, subjects will complete three tasks in the following order: social preference elicitation task, norm perception elicitation task, and risk preference elicitation task. The instructions for each task will be presented visually on the screens, accompanied by an audio recording of the instructions. In the treatment conditions, normative information will be provided prior to both the social preferences elicitation and the social norm elicitation tasks. This information will be both displayed on the screen and printed, with copies available at each workstation, allowing subjects to refer back to it at any point during the session.
After completing the three tasks, subjects will fill out a short demographic survey.
Experimental Design Details
Eliciting Social Preferences
To elicit social preferences, a standard dictator game will be used (Hoffman et al. 1994). Subjects will receive a $10 endowment, and be asked to split it between themselves and an anonymous recipient. The action set will consist of any split from $0 to $10, in $1 increments, resulting in an action set of 11 choices total. All subjects will make a decision in the role of dictator. To incentivize this task, subjects will be randomly paired and assigned to roles at the end of the session. The decision made by the assigned dictator will be implemented, and both subjects will be paid accordingly. The recipient will remain as a passive player.

Eliciting Social Norm Perception
To elicit social norms perceptions, subjects will take part in a pure coordination game. In this task, subjects will receive a 100-token endowment for each of the eleven actions available in the dictator game, as described in the previous task. They will then be asked to assign the tokens to the appropriateness levels available for each action: “Very Socially Inappropriate”, “Somewhat Socially Inappropriate”, “Somewhat Socially Appropriate”, and “Very Socially Appropriate”. Since this is a pure coordination game, subjects will be prompted to allocate tokens based on their guess as to how other subjects in the session will distribute their own tokens. They may choose to allocate their tokens in any manner, so long as they allocate all 100 tokens. This will result in an individual distribution for each action for each subject. Once all subjects have completed this task, the average token allocation to each appropriateness level will be calculated for each action. The appropriateness level with the highest average allocation will be the winning level. One action choice from the set will be randomly chosen and incentivized so that each subject will receive a payoff proportional to the number of tokens they have allocated to the winning level for that action. This will be done using a conversion of 1 token= $0.10. For example, if a subject allocated 34 tokens to the winning level, they would receive $3.40 for this task.

Eliciting Risk Preferences
Risk preferences will be elicited using the gamble task by Eckel and Grossman (2008). Subjects will be presented with a menu of six gambles, each offering two possible outcomes with equal probability (50/50). The gambles vary such that moving from gamble choice 1 to gamble choice 6 increases the degree of risk. The available gambles range from a riskless option ($6/$6) to a highly risky option ($1/$15), and the intermediate gambles provide gradually wider outcome spreads. Subjects will be asked to choose only one of the available gambles. The lower the number chosen in this task, the higher the degree of an individual’s risk aversion. Each subject’s chosen gamble will be played via the O-tree platform, and they will be paid based on the binding outcome.
Randomization Method
Randomization will be done using a computerized tool to assign treatments to sessions. Treatments will be randomized at the session level over two consecutive weeks, with sessions scheduled at various times between 9:00 am to 6:00 pm.
Randomization Unit
Treatments will be randomized at the session level. All participants within a unique session will receive the same treatment.
Was the treatment clustered?
Yes

Experiment Characteristics

Sample size: planned number of clusters
12 to 30 sessions based on show up rate per session.
Sample size: planned number of observations
255 subjects
Sample size (or number of clusters) by treatment arms
At least 4 session for each of the three treatments arms (aiming for 85 participants per treatment)
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
To detect a minimum effect size of 0.2 with 80% power at a 5% significance level, a sample of 82 participants per treatment is required.
IRB

Institutional Review Boards (IRBs)

IRB Name
University of Delaware IRB
IRB Approval Date
2025-11-17
IRB Approval Number
2381639-1
Analysis Plan

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Post-Trial

Post Trial Information

Study Withdrawal

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Intervention

Is the intervention completed?
No
Data Collection Complete
Data Publication

Data Publication

Is public data available?
No

Program Files

Program Files
Reports, Papers & Other Materials

Relevant Paper(s)

Reports & Other Materials