Intervention(s)
The study consists of a series of incentivized laboratory experiments in which participants observe realizations from randomization devices and report the outcome for monetary compensation. The objective is to study how the structure and implementation of the randomization device affect dishonest reporting, holding constant the probability distribution of outcomes and the associated payoffs.
Participants are assigned to one of several experimental conditions that vary along three main dimensions. First, we compare binary and multi-outcome environments by implementing coin-based and die-based tasks with equivalent winning probabilities. Second, we vary the cognitive complexity of the randomization process by contrasting simple devices with composite mechanisms that generate identical distributions through sequential steps. Third, we manipulate the format of the randomization device. The latter distinguishes between conditions in which participants generate outcomes themselves (e.g., by flipping a coin or rolling a die) and conditions in which outcomes are generated by the computer within the experimental software.
When outcomes are generated by the participant, only reported values are observed, and dishonesty can be inferred only from aggregate deviations from the theoretical distribution. When outcomes are generated by the computer, the realization is recorded by the software, allowing the researcher to compare realized and reported outcomes at the individual level. Although all decisions remain anonymous and unsupervised, the computer-generated implementation may affect participants’ perception of privacy.
Each participant completes multiple independent rounds of the task within a single session, and monetary payoffs depend on reported outcomes. The design does not involve deception and maintains identical incentives across comparable treatments.