Experimental Design Details
The experiment consists of eight treatments constructed by combining four task structures with two modes of implementation of the randomization device. Participants are randomly assigned to one of the eight treatments and remain in that condition for the duration of the session.
Each participant completes five independent rounds of the reporting task. In each round, a new random outcome is generated, and participants report the realized outcome. No feedback about past outcomes or earnings is provided between rounds, and each round is independent in both realization and incentives. At the end of the session one round is chosen randomly for payment.
The four task structures are defined as follows. In the first task, participants face a binary randomization device consisting of a coin toss. A positive payoff (14€) is associated with one outcome of heads, while the other outcome (tails) yields zero payoff. In the second task, participants face a probability-matched die task in which an eight-sided die is rolled and the same positive payoff (14€) is assigned to a subset of outcomes (e.g., values 5 through 8), ensuring that the probability of receiving the positive payoff is identical to that in the coin task.
In the third task, participants face a multi-outcome randomization device consisting of an eight-sided die. Each outcome corresponds to a different payoff, with payoffs increasing monotonically in the reported value for outcomes 1 (2€) through 7 (14€), while one outcome (e.g., 8) yields zero payoff. This generates a uniform distribution over eight possible outcomes combined with a non-linear payoff schedule.
In the fourth task, a composite randomization procedure consisting of three sequential coin tosses is performed. Each possible sequence of coin outcomes is mapped uniquely to one of eight numerical outcomes, thereby replicating exactly the probability distribution and payoff structure of the previous, eight-sided die task. This treatment isolates the effect of procedural complexity while holding the outcome distribution constant.
Each of these four task structures is implemented under two modes of implementation. In the participant-generated condition, individuals physically execute the randomization device (coin or die) and privately observe the outcome. They then report the outcome through the computer interface. The realization is not observed by the experimenter or recorded by the software, so dishonesty can only be inferred at the aggregate level.
In the computer-generated condition, the outcome is generated within the experimental software (z-Tree) using a built-in randomization procedure and is recorded by the program. Participants observe the outcome on the screen and are asked to report it. This allows for a direct comparison between the realized and reported outcomes at the individual level. Although all decisions remain anonymous and there is no direct monitoring by the experimenter, this implementation may affect participants’ perception of privacy relative to the participant-generated condition.
At the end of the task, participants complete a questionnaire collecting information on demographics (including gender), field of study, risk and loss preferences, cognitive ability, and moral attitudes. These measures are used for heterogeneity analysis and to explore potential mechanisms underlying reporting behavior.