Experimental Design
The experiment will consist of five treatment arms. In each arm, subjects will complete a baseline task, and one of the following five variant tasks: 1) ambiguity, 2) higher stakes, 3) stronger signals, 4) abstract signals, and 5) cognitive load.
Each session is divided into a number of (e.g., thirty) sets of rounds, and each set is divided into three rounds. In each treatment, 15 rounds will be of the baseline task, and the other 15 will be one of the four variations. Whether the baseline or variant task is first is randomized for each individual.
Each round involves one decision is between two lotteries, A and B, followed by some information. Each of these lotteries pays off with either a high probability for the "good" option or low probability for the "bad" option. The state of the world, which determines which of two option is good, is drawn at the beginning of a set of rounds, with either state equally likely ex-ante. The participants are not informed of the state, so they have an incentive to learn through the provided
information; the incentives are such that knowledge of the state raises expected payoff. In addition to the primary payoff from their chosen lottery, there is a potential secondary payoff every period, which comes from a lottery C. This payoff is given with some probability independently of the state or any action from the player (or of anything else). While the choice of a player will ultimately determine their chance of getting the primary payoff from lottery A or B, participants are not informed of the payoffs from their chosen lottery during the experiment.