Intervention(s)
The study is a laboratory experiment.
In our experiment, participants take part in a content-moderation game. In each round, participants are placed in a group and decide whether to report a piece of online content. Reporting is costly, while successful removal of harmful content benefits all group members. Content is removed only if the number of reports reaches a threshold. Before making their decisions, participants receive an algorithmic signal about whether the content is likely to be harmful. The experiment varies both the similarity of these algorithmic signals across group members and the threshold regime that determines how many reports are needed for removal.
We run the following threshold-regime treatments between sessions:
1. Low-threshold regime: Content can be removed with a relatively small number of reports. This environment is designed to capture situations in which collective action is relatively easy. This environment is designed to capture situations in which collective action is relatively easy and free-riding incentives may be more salient.
2. Medium-threshold regime: Content removal requires an intermediate number of reports.
3. High-threshold regime: Content removal requires a relatively large number of reports. This environment is designed to capture situations in which successful collective action requires broad coordination.
Within each session, the degree of algorithmic information similarity varies across rounds. Higher similarity means that group members are more likely to receive the same algorithmic signal, while lower similarity means that signals are more likely to be independently generated. Individual signal accuracy is held fixed, so variation in similarity changes participants’ uncertainty about others’ information rather than the informativeness of their own signal.
Participants also report incentivized beliefs about others’ reporting behavior before making their reporting decision. At the end of the experiment, participants complete a short survey and incentivized preference tasks.