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Field
Intervention (Hidden)
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Before
Participants design three games, starting with a base game and using an AI coding agent to improve or redesign it. They do so over the course of three rounds for each game, where they send a message to the AI, and it re-codes the game in response to what they say. Throughout we collect participants WTP to keep designing the game rather than give up, as well as pre- and post-design predictions of their "customer's" WTP to play the game. We also elicit their WTP to keep the game (be sent a durable link to it) as well as to include it in a public gallery that other participants can see. Finally we elicit likert pride and enjoyment measures, as well as participants' beliefs about their ability relative to other participants.
In the customer phase (which happens after the design phase) participants express their WTP to play another participants' (or the AI's) game, relative to a basic game.
There are three treatment groups, assigned randomly. The first treatment group sees the AI design a game after they design their first game. The second treatment group sees the AI design a game only after they design their second game. The final treatment group does not see the AI design a game at all.
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After
Participants design three games, starting with a base game and using an AI coding agent to improve or redesign it. They do so over the course of three rounds for each game, where they send a message to the AI, and it re-codes the game in response to what they say. Throughout we collect participants WTP to keep designing the game rather than give up, as well as pre- and post-design predictions of their "customer's" WTP to play the game. We also elicit their WTP to keep the game (be sent a durable link to it) as well as to include it in a public gallery that other participants can see. Finally we elicit likert pride and enjoyment measures, as well as participants' beliefs about their ability relative to other participants.
In the customer phase (which happens after the design phase) participants express their WTP to play another participants' (or the AI's) game, relative to a basic game.
There are three treatment groups, assigned randomly. The first treatment group sees the AI design a game after they design their first game. The second treatment group sees the AI design a game only after they design their second game. The final treatment group does not see the AI design a game at all.
We also cross-randomize whether participants are told which games they are offered in the customer phase were designed by other participants or by the AI.
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