Intervention(s)
Participants complete an online survey in which they are introduced to one of four versions of a nested risky-choice problem. All versions present a menu of three options with increasing rewards and decreasing chances of earning the reward. The economic structure is held constant across the GoalQuest and RewardQuest conditions: Option 1 has the lowest reward and highest chance of success, Option 2 has an intermediate reward and chance of success, and Option 3 has the highest reward and lowest chance of success. The menu is calibrated so that Option 3 maximizes expected value.
The four experimental conditions are:
GoalQuest: Participants choose one sales goal from a menu of three goals. Each goal has a reward and a stated chance of being achieved.
RewardQuest: Participants choose one reward from an explicit lottery menu. RewardQuest points are determined by a random draw from 1 to 100, and the participant earns the selected reward if the points meet the selected reward threshold.
Incentivized RewardQuest: Participants make the same RewardQuest choice, but the selected reward may be implemented for real bonus payment. If the participant's coin flip is Heads, the displayed reward is converted to a bonus at 0.5 cents per $1 of displayed reward. If the coin flip is Tails, the participant receives no additional bonus from the RewardQuest choice.
Incentivized RewardQuest with pairwise information: Participants make an incentivized RewardQuest choice with the same bonus procedure and with additional pairwise conditional-probability information that makes the nested lottery structure more salient.
All conditions include instruction screens, comprehension questions, a choice menu, belief elicitation, process measures, demographic items, and feedback opportunities.