Intervention (Hidden)
The couples play variants of the VCM (voluntary contribution mechanism) game. In this game, both partners receive an endowment of 10 tokens (each worth 1 Ghana cedi), which they can either keep or invest in a business opportunity that is owned by one of the partners. The money in this opportunity gets multiplied by three and is subsequently given to the partner who owns the business opportunity. In most games, no re-allocation is possible. The earnings are kept private (except for in the treatment with open decision-making and communication, where the earnings can be inferred).
Participants play six or seven games. In these games, we introduce experimental variation in several dimensions. First, we vary who owns the business opportunity. In some games this is the man (denoted by an “M” suffix, for male), in other games this is the woman (denoted by an “F” suffix, for female) and in other games neither the man nor the woman owns a business opportunity (denoted by an “N” suffix, for neutral).
Second, we vary whether communication is allowed, whether in-game transfers are possible, the nature of the opportunity and whether participant plays with their spouse or a stranger. The following VCM games are played (see also Table 1 of the pre-analysis plan):
- The private game (PM and PF). This is the game described above. No communication is allowed and partners are seated away from each other.
- The open (joint) decision-making game (JM and JF). In this game, the couples are seated next to each other and are allowed to communicate. All choices are made openly.
- The re-allocation game (RM and RF). In this game, the owner of the business opportunity can make a transfer to their partner after receiving the tripled tokens.
- The multiple opportunities game (XM and XF). In this game, besides the business opportunity that leads to tripled tokens, there is a second business opportunity, belonging to the other partner, which only yields a doubling of tokens. Both partners can invest in both business opportunities.
- The stranger game (SM and SF). In this game, participants play with a stranger instead of their own partner.
- The common opportunity game (CN, CF and CM). In this game, there is a common opportunity. Both partners can invest their endowment in this common opportunity. The tokens invested in the common opportunity are multiplied by 1.5 and then split equally between the two partners. In game CN, there is no private opportunity. In game CF, the woman can also invest in a private opportunity. In game CM, the man has a private opportunity. In each of the last two games, the other partner cannot invest in the private opportunity.
For the common opportunity games (CN, CF and CM), we introduce one further degree of experimental variation, by varying the framing of the common opportunity. We introduce three frames:
- Neutral frame. In this frame, the common opportunity is phrased as a shared opportunity, without any example or explicit frame.
- Female frame. In this frame, the common opportunity is phrased as investing in kitchen utensils, which benefits the household as a whole. Kitchen utensils are traditionally considered as an expense incurred by women.
- Male frame. In this frame, the common opportunity is phrased as investing in housing, which benefits the household as a whole. Housing costs are traditionally considered as an expense incurred by men.
Furthermore, a subset of participants play the dictator game (DGF, DGM) in addition to the experiments described. In this game, only one of the parties receives an endowment and they can choose how to give of this to their partner.
More details on the experimental protocol can be found in the pre-analysis plan.