Probabilistic continuation in the public goods game

Last registered on November 13, 2018

Pre-Trial

Trial Information

General Information

Title
Probabilistic continuation in the public goods game
RCT ID
AEARCTR-0003497
Initial registration date
November 06, 2018

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
November 13, 2018, 1:06 AM EST

First published corresponds to when the trial was first made public on the Registry after being reviewed.

Locations

Region

Primary Investigator

Affiliation
MTA KRTK KTI & Eotvos Lorand Uiversity

Other Primary Investigator(s)

PI Affiliation
Universidad Autonoma de Madrid
PI Affiliation
University of the Basque Country

Additional Trial Information

Status
In development
Start date
2018-11-10
End date
2019-12-10
Secondary IDs
Abstract
In the classic public goods game (PGG) subjects usually play a given number of repetitions, say 10 rounds. The number of rounds is independent of the subjects' contribution. We argue that in many cases the provision of a public good depends on past contributions, so we assume that the next round is reached only in a probabilistic manner: the more the subjects contribute, the more likely it is that there will be a next round.
We study if such a probabilistic setting changes subjects' behavior relative to the classic setup. We use an experimental design with parameters that theoretically should lead to zero contribution at the beginning of the game that in turn would mean that the game ends in round 1. However, we expect that many groups will play several rounds and there will be a high level of overall contribution in many groups.
External Link(s)

Registration Citation

Citation
Kiss, Hubert Janos, Jaromir Kovarik and Agnes Pinter. 2018. "Probabilistic continuation in the public goods game." AEA RCT Registry. November 13. https://doi.org/10.1257/rct.3497-1.0
Former Citation
Kiss, Hubert Janos, Jaromir Kovarik and Agnes Pinter. 2018. "Probabilistic continuation in the public goods game." AEA RCT Registry. November 13. https://www.socialscienceregistry.org/trials/3497/history/37109
Experimental Details

Interventions

Intervention(s)
In the baseline treatment, we replicate the classic four-person public goods game (PGG) with MPCR=0.4 and 10 rounds. In each round, each player starts with an endowment of 25 ECUs that she can split between a private and a public account. We expect to see the well-known pattern of 40-60% contributions in the first round and then a steady decline.

In the treatment that we call dependent, the probability of reaching the next round depends on the total contributions. Note that the sum of the initial endowments is 100 ECUs and the total contribution as share of these 100 ECUs determines the probability of going to the next round. Hence, if total contribution is 100 / 63 / 0, then the game proceeds with 100% / 63% / 0% probability.
Intervention Start Date
2018-11-10
Intervention End Date
2018-12-10

Primary Outcomes

Primary Outcomes (end points)
The key variables are the individual and the total contributions over the rounds. Moreover, since continuation in the dependent treatment depends on total contribution, we are also interested in how many rounds are played.
Primary Outcomes (explanation)

Secondary Outcomes

Secondary Outcomes (end points)
Since playing the public goods game (PGG) with the probabilistic continuation may be difficult at the first time for players (as it is obviously more complicated than the classsic PGG), we let them play the game five times. We are interested in seeing how they learn to play the game (if there is learning going on at all).
Secondary Outcomes (explanation)

Experimental Design

Experimental Design
The experiment has two parts: a classic and a modified public goods game (PGG). We will have four sessions with 60 subjects in each of them. In all sessions, both of the PGGs will played, but in different order. In half of the sessions, participants start with the classic PGG, followed by the modified one, while in the other half of the sessions it will be the other way around. Importantly, at the beginning of the sessions we do not let them know that there will be two games, the second one is a surprise. In this respect, we are followingthe design by Fehr, E., & Gachter, S. (2000). Cooperation and punishment in public goods experiments. American Economic Review, 90(4), 980-994.

In sessions 1 and 2, subjects first play the classic PGG and then the modified one. After entering the labe and being seated, subjects receive the first part of the instructions that describes the first part of the experiment. They play the classic PGG with 10 rounds. aAfter finsihing they are told that they have the opportunity to play another similar game and earn more money. They are given the instructions for the second part that describes the modified PGG. They play this part of the experiment and after finsihing they fill in the questionnaire. After all, they receive their earnings.
In sessions 3 and 4, the experiment starts with the modified PGG, followed by the classic one. The course of the experiment is the same as before.
The exchange rate is 50 ECUs=1 euro and we pay a show-up fee of 5 euros.

While in the classic PGG subjects play 10 rounds with certainty, in the modified PGG the probability of reaching the next round is determined by the total contribution. It may be the case that a group "dies" early due to low contribution in the early rounds. Since this modified PGG is more complicated than the clasicc PGG, we want to give them more possibilities to play, so subjects may play the modified PGG five times. Note that possibly the game ends before round 10.

The final payment to the subjects consists of the following:
- earnings in the classic PGG
- earnings in one of the randomly chosen repetitions in the modified PGG
- show-up fee.
Experimental Design Details
Randomization Method
Each subject plays both the classic and the modified PGG.
It will be random in which order they will play them and the randomization is carried out by the lab (LINEEX, University of Valencia) that runs the experiment for us.
Randomization Unit
Experimental session.
Was the treatment clustered?
No

Experiment Characteristics

Sample size: planned number of clusters
2 sessions with 60-60 subjects in which the order of the experiment is classic PGG fllowed by the modified one.
2 sessions with 60-60 subjects in which the order of the experiment is modified PGG fllowed by the classic one.
Sample size: planned number of observations
We will have in total 240 subjects. Each will play the classic PGG that implies 10 decisions per subjects, that is 2400 decisions. All of them will play also the modified PGG five times. The minimum number of decisions in these five repetitions are 5 and the maximum 50, so we will have in this part between 1200 and 12000 observations.
Sample size (or number of clusters) by treatment arms
2 sessions with 60-60 subjects in which the order of the experiment is classic PGG fllowed by the modified one.
2 sessions with 60-60 subjects in which the order of the experiment is modified PGG fllowed by the classic one.
In total, we will have 240 subjects.
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
Supporting Documents and Materials

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IRB

Institutional Review Boards (IRBs)

IRB Name
IRB Approval Date
IRB Approval Number
Analysis Plan

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Post-Trial

Post Trial Information

Study Withdrawal

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Intervention

Is the intervention completed?
No
Data Collection Complete
Data Publication

Data Publication

Is public data available?
No

Program Files

Program Files
Reports, Papers & Other Materials

Relevant Paper(s)

Reports & Other Materials