Primary Outcomes (end points)
We will collect data from three different sources:
1. “Joy-of-destruction” game with multiple partners.
This game follows the design developed by Abbink and Herrmann (2009). In the game, two players are endowed with 10 monetary units (MU) and simultaneously decide whether or not to destroy 5 MU of the other player at an own cost of 1 MU. We will ask each participant to play the exact same game with 4 different players: a Mozambican Muslim (same religion + same nationality); a Christian Mozambican (different religion + same nationality); a Mozambican Public official (local government) and a foreigner living outside of Mozambique (different nationality). The script of the game is shown in Annex A.
2. List Experiment.
We will conduct a list experiment across the three randomized comparison groups. So that we have a direct measure of the impact on reported support of extremist ideology, without many of the set-backs of self-reported questions. The script of the list experiment is in Annex B.
The survey questionnaire collects standard demographic characteristics of participants, such as education and ethnic group; socio-economic variables, such as occupation, income and assets; satisfaction and expectations about the economic situation of the country and one-self and knowledge about recent discovery of natural resources in the region. Additionally, we collect data on social capital, trust in institutions and conflict. Annex C shows the complete survey.