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Gender Difference in Volunteer's Dilemma Game

Last registered on November 04, 2019

Pre-Trial

Trial Information

General Information

Title
Closing the Gender Gap in Volunteering for Low Promotability Tasks: The Role of Nudge and Social Recognition
RCT ID
AEARCTR-0004176
Initial registration date
November 02, 2019

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
November 04, 2019, 10:17 AM EST

First published corresponds to when the trial was first made public on the Registry after being reviewed.

Locations

Region

Primary Investigator

Affiliation
University of Pittsburgh

Other Primary Investigator(s)

PI Affiliation
Indian Institute of Management Bangalore

Additional Trial Information

Status
In development
Start date
2019-12-01
End date
2020-07-31
Secondary IDs
Abstract
Volunteering decisions in group settings often involve sacrifice one one's part or some personal disadvantage for the benefit of the group. Babcock et al. (2017) show that compared to males, females volunteer more for low-promotability task. We extend their design to a laboratory based two-stage volunteering game and study gender difference in volunteering. The aim of this paper is to examine a) whether there is a systematic difference in volunteering across gender, and b) whether the gender difference in volunteering is mitigated by i) nudge, ii) positive social recognition and iii) negative social recognition. Our premise rests on the prior that males and females respond differently to positive and negative social recognition for low stake volunteering tasks.
External Link(s)

Registration Citation

Citation
Banerjee, Ritwik and Priyoma Mustafi. 2019. "Closing the Gender Gap in Volunteering for Low Promotability Tasks: The Role of Nudge and Social Recognition." AEA RCT Registry. November 04. https://doi.org/10.1257/rct.4176-1.0
Experimental Details

Interventions

Intervention(s)
Intervention Start Date
2019-12-01
Intervention End Date
2020-02-29

Primary Outcomes

Primary Outcomes (end points)
Probability of investing
Primary Outcomes (explanation)

Secondary Outcomes

Secondary Outcomes (end points)
Time taken to volunteer
Secondary Outcomes (explanation)

Experimental Design

Experimental Design
The game is played for ten rounds each, in which the participants are randomly and anonymously assigned to groups of three. Each round consists of two stages. In Stage 1, the participants are given anywhere between 45 to 90 seconds to decide whether they individually wish to volunteer or invest in a group account, on behalf of the group. They do not exactly know how much time has been allotted to their group. Incentive structure of the game is such that a group member is better off waiting for someone in his/her group to invest. At the end of Stage 1, the participants receive information about which group member was the 'investor', if any. In Stage 2, with the group composition remaining the same, the participants again have to individually take this investment decision within the unknown stipulated time.
Our treatments differ in terms of the information given at the end of Stage 1. In our baseline treatment, we give the participants no information about the investor. In the nudge treatment, we just display the player's neutral identity in the group to investigate the effect of a 'nudge'. In the next treatment, fictitious names of the investors are displayed on the participants screens.
Three additional treatments are designed to investigate how social recognition induce investing. Subjects are told that each group will be displayed the names of the investor and publicly congratulated in the positive social recognition treatment. In the negative social recognition treatment, they are told that the names of the two non-investors will be displayed. Finally, in the positive and negative social recognition treatment, both the names of the investor and non-investors are displayed. Likelihood of investing is compared across treatments.
Experimental Design Details
Randomization Method
Randomization done by software ztree (used for laboratory experiments)
Randomization Unit
Individual
Was the treatment clustered?
No

Experiment Characteristics

Sample size: planned number of clusters
0
Sample size: planned number of observations
500
Sample size (or number of clusters) by treatment arms
80 by each treatment arms
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
IRB

Institutional Review Boards (IRBs)

IRB Name
IRB Approval Date
IRB Approval Number

Post-Trial

Post Trial Information

Study Withdrawal

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Intervention

Is the intervention completed?
No
Data Collection Complete
Data Publication

Data Publication

Is public data available?
No

Program Files

Program Files
Reports, Papers & Other Materials

Relevant Paper(s)

Reports & Other Materials