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Finite alternating bargaining with real time delay
Last registered on March 02, 2020

Pre-Trial

Trial Information
General Information
Title
Finite alternating bargaining with real time delay
RCT ID
AEARCTR-0005497
Initial registration date
February 25, 2020
Last updated
March 02, 2020 3:42 PM EST
Location(s)
Region
Primary Investigator
Affiliation
BI Norwegian Business School
Other Primary Investigator(s)
PI Affiliation
BI Norwegian Business School
PI Affiliation
BI Norwegian Business School
Additional Trial Information
Status
On going
Start date
2019-11-01
End date
2020-07-01
Secondary IDs
Abstract
Discounting in experimental bargaining games has typically been implemented by shrinking
the pie along the game path. How one should implement real world discounting in a
laboratory setting to imitate real world trade-o s is not obvious, and the procedure chosen
may impact on experimental outcomes. In this study we analyze whether the main results
found in Ochs and Roth (1989) replicate well when using delayed mobile phone payments to
implement discounting.
External Link(s)
Registration Citation
Citation
Heggedal, Tom-Reiel, Leif Helland and Thomas McKay. 2020. "Finite alternating bargaining with real time delay." AEA RCT Registry. March 02. https://doi.org/10.1257/rct.5497-1.0.
Experimental Details
Interventions
Intervention(s)
2 treatments With shrinking pie payments with 2 and 3 period games, and 2 treatments with real time delay with 2 and 3 period games respectively
Intervention Start Date
2019-11-01
Intervention End Date
2020-07-01
Primary Outcomes
Primary Outcomes (end points)
Average offer per block for each treatment
Primary Outcomes (explanation)
Secondary Outcomes
Secondary Outcomes (end points)
Average rate of disagreement per block between shrinking pie and real time delay.
Frequency of disadvantageous Counter offers per block over treatments.
Imputed deviation from equilibruim offers per block over treatments.
Secondary Outcomes (explanation)
Experimental Design
Experimental Design
Laboratory experiment: 2X2 design - 2 and 3 period finite alternating bargaining games; With shrinking pie methodology and real time delay methodology.
Observational unit: average behavior in blocks of 10 human subjects. Subjects are kept within blocks and unique subjects are used in all treatments.
Random matching of subjects within a block in each new game.
Experimental Design Details
Randomization Method
Randomization done in office by a computer.
Randomization Unit
Subjects within matching blocks
Was the treatment clustered?
No
Experiment Characteristics
Sample size: planned number of clusters
20 Blocks of 10 subjects each
Sample size: planned number of observations
20 Blocks of 10 subjects each, requiring 200 subjects in total
Sample size (or number of clusters) by treatment arms
5 Blocks per treatment
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
Supporting Documents and Materials

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IRB
INSTITUTIONAL REVIEW BOARDS (IRBs)
IRB Name
IRB Approval Date
IRB Approval Number
Post-Trial
Post Trial Information
Study Withdrawal
Intervention
Is the intervention completed?
No
Is data collection complete?
Data Publication
Data Publication
Is public data available?
No
Program Files
Program Files
Reports, Papers & Other Materials
Relevant Paper(s)
REPORTS & OTHER MATERIALS