Finite alternating bargaining with real time delay

Last registered on September 17, 2021

Pre-Trial

Trial Information

General Information

Title
Finite alternating bargaining with real time delay
RCT ID
AEARCTR-0005497
Initial registration date
February 25, 2020
Last updated
September 17, 2021, 4:46 AM EDT

Locations

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Primary Investigator

Affiliation
BI Norwegian Business School

Other Primary Investigator(s)

PI Affiliation
BI Norwegian Business School
PI Affiliation
BI Norwegian Business School

Additional Trial Information

Status
On going
Start date
2019-11-01
End date
2021-12-31
Secondary IDs
Prior work
This trial is based on or builds upon one or more prior RCTs.
Abstract
Discounting in experimental bargaining games has typically been implemented by shrinking
the pie along the game path. How one should implement real world discounting in a
laboratory setting to imitate real world trade-o s is not obvious, and the procedure chosen
may impact on experimental outcomes. In this study we analyze whether the main results
found in Ochs and Roth (1989) replicate well when using delayed mobile phone payments to
implement discounting.
External Link(s)

Registration Citation

Citation
Heggedal, Tom-Reiel, Leif Helland and Thomas McKay. 2021. "Finite alternating bargaining with real time delay." AEA RCT Registry. September 17. https://doi.org/10.1257/rct.5497-2.0
Experimental Details

Interventions

Intervention(s)
2 treatments With shrinking pie payments with 2 and 3 period games, and 2 treatments with real time delay with 2 and 3 period games respectively
Intervention Start Date
2019-11-01
Intervention End Date
2021-12-31

Primary Outcomes

Primary Outcomes (end points)
Average offer per block for each treatment
Primary Outcomes (explanation)

Secondary Outcomes

Secondary Outcomes (end points)
Average rate of disagreement per block between shrinking pie and real time delay.
Frequency of disadvantageous Counter offers per block over treatments.
Imputed deviation from equilibruim offers per block over treatments.
Secondary Outcomes (explanation)

Experimental Design

Experimental Design
Laboratory experiment: 2X2 design - 2 and 3 period finite alternating bargaining games; With shrinking pie methodology and real time delay methodology.
Observational unit: average behavior in blocks of 10 human subjects. Subjects are kept within blocks and unique subjects are used in all treatments.
Random matching of subjects within a block in each new game.
Experimental Design Details
Not available
Randomization Method
Randomization done in office by a computer.
Randomization Unit
Subjects within matching blocks
Was the treatment clustered?
No

Experiment Characteristics

Sample size: planned number of clusters
20 Blocks of 10 subjects each
Sample size: planned number of observations
20 Blocks of 10 subjects each, requiring 200 subjects in total
Sample size (or number of clusters) by treatment arms
5 Blocks per treatment
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
Supporting Documents and Materials

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IRB

Institutional Review Boards (IRBs)

IRB Name
IRB Approval Date
IRB Approval Number