Field
Experimental Design (Public)
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Before
Laboratory experiment: 2X2 design - 2 and 3 period finite alternating bargaining games; With shrinking pie methodology and real time delay methodology.
Observational unit: average behavior in blocks of 10 human subjects. Subjects are kept within blocks and unique subjects are used in all treatments.
Random matching of subjects within a block in each new game.
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After
Laboratory experiment: 2X2 design - 2 and 3 period finite alternating bargaining games; With shrinking pie methodology and real time delay methodology.
Observational unit: average behavior in blocks of 10 human subjects. Subjects are kept within blocks and unique subjects are used in all treatments.
Random matching of subjectsFollow up treatments:
We have added an additional 5 treatments:
-2 period alternating bargaining game with .6 discount factors for both players
-2 period alternating bargaining game with .9 discount factors for both players
-2 period alternating bargaining game with 1 week delay discount factors for both players.
Following two treatments are implemented in real time, meaning that disagreement causes the bargaining to be delayed by one week before resuming. Implemented on Mturk.
-2 period alternating bargaining game with 1 week delay discount factors for both players.
-3 period alternating bargaining game with 1 week delay discount factors for both players.
within a block in each new game.
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