Experimental Design Details
On AMT, subjects complete two ultimatum game (UG) tasks:
Standard UG. Each subject is randomly and anonymously paired with another participant. One of the subjects in the pair is assigned to the role of a Proposer and the other to the role of a Responder. Each pair has $6 to split between the Proposer and the Responder. The Proposer must decide how much of the $6 to offer to his/her matched Responder. Proposals can be in increments of $0.1. The Responder will observe the Proposer's offer and either accept or reject this proposal. If the Responder accepts, then if the Proposer offers $X to the Responder, the Proposer will earn $(6 - X) and the Responder will earn $X. If the Responder rejects, then both the Proposer and Responder will earn $0.
Lottery UG. Each subject is randomly and anonymously paired with another participant. One of the subjects in the pair is assigned to the role of a Proposer and the other to the role of a Responder. Each pair has 100 lottery tickets, numbered from 1, 2, ..., 99, 100, to split between the Proposer and the Responder. The Proposer must decide how many tickets to offer to his/her matched Responder. If the Proposer offers x tickets to his/her matched Responder, then the Responder will have tickets 1, 2, ..., x, while the Proposer will have tickets x+1, x+2, ..., 100. The Responder will observe the Proposer's offer and either accept or reject the proposal. If the Responder accepts, then the experimental software will randomly draw (with equal chance) a number between 1 and 100. The person who has the number drawn by the computer will earn $6, while the other person will earn $0. If the Responder rejects, then both the Proposer and Responder will earn $0.
Subjects are paid the outcome of one of the two tasks as a bonus. The task used for payment is determined at random by the computer after completion of both tasks and is paid in addition to a participation fee of $0.50.
We conduct three different treatment variations:
1. Risk-Direct. Subjects complete the two tasks as described above.
2. Risk-Strategy. Subjects complete the two tasks using a strategy method elicitation for the Responder’s decision. We use a two-level method to refine the minimum acceptance threshold.
3. Intent-Direct. Subjects complete the two tasks as described above except that, in the Lottery UG, the outcome of the lottery is revealed to the Responder before the acceptance decision.
We choose not to employ the strategy method for treatment Intent-Direct because of concerns about inducing an experimenter demand effect.