The Observability of Real-Effort Input and Generosity

Last registered on December 14, 2020

Pre-Trial

Trial Information

General Information

Title
The Observability of Real-Effort Input and Generosity
RCT ID
AEARCTR-0006806
Initial registration date
December 09, 2020

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
December 10, 2020, 12:26 PM EST

First published corresponds to when the trial was first made public on the Registry after being reviewed.

Last updated
December 14, 2020, 3:45 PM EST

Last updated is the most recent time when changes to the trial's registration were published.

Locations

Region

Primary Investigator

Affiliation
University of Pittsburgh

Other Primary Investigator(s)

PI Affiliation
University of Pittsburgh
PI Affiliation
University of Pittburgh

Additional Trial Information

Status
In development
Start date
2020-12-11
End date
2022-08-31
Secondary IDs
Abstract
With everything happening virtually, we are removed from the process through which goods and services are produced. To make matters worse, in most real-world situations, outcome is a noisy function of effort. Despite working hard, the person providing effort gets blamed because of bad luck. We believe that inducing empathy - the capacity to imagine oneself in someone else’s position - may allow the principal to see the agent’s good intentions and separate agents’ intention from the outcome. If our experiment finds this to be true, it suggests that ways to add back the first person perspective to these no-touch goods and service delivery may be integral in economic and social activities that are supported by prosocial behavior.
External Link(s)

Registration Citation

Citation
Wang, Xiaohong, Robizon Khubulashvili and Sera Linardi. 2020. "The Observability of Real-Effort Input and Generosity." AEA RCT Registry. December 14. https://doi.org/10.1257/rct.6806-1.1
Experimental Details

Interventions

Intervention(s)
There are three between-subject treatments in our experiment: one baseline which is an uninformed condition under which principles can only see the win/lose outcome; the first treatment is an informed condition under which principles can see both win/lose outcome and the effort of agents; and an observing condition treatment under which principles will know the outcome, agents' effort and will be asked to watch a work video of the agent.
Intervention Start Date
2020-12-11
Intervention End Date
2022-08-31

Primary Outcomes

Primary Outcomes (end points)
Player As' sharing under different conditions
Primary Outcomes (explanation)
empathy, information

Secondary Outcomes

Secondary Outcomes (end points)
Secondary Outcomes (explanation)

Experimental Design

Experimental Design
We designed a noisy gift exchange game which starts with a real effort task and follows with a dictator game.
Experimental Design Details
All subjects were randomly assigned to the role of principal or agent at the beginning of the experiment. We employed neutral language in the study: principals were referred to as “Player As”, and agents were referred to as “Player Bs”.

Player Bs need to select a specific kind of emojis among 100 emojis. There are 50 emoji 1s and 50 emoji 2s each grid. Each selected emoji 1 increases probability of winning by 0.5%. Each selected emoji 2 decreases the probability of winning by 0.5%. The winning possibility will be from 25% (selecting all emoji 1s) to 75% (selecting all emoji 2s). After this, player A will know the outcome. Then player As need to share with player Bs. Player Bs will play 5 rounds of the game, and player B will be asked to write a message regarding each round. Player As will play 3 rounds of the allocating task when the surplus is fixed to a specific amount.
Randomization Method
Computerized Randomization
Randomization Unit
Individual
Was the treatment clustered?
Yes

Experiment Characteristics

Sample size: planned number of clusters
240 individuals
Sample size: planned number of observations
720 effective rounds
Sample size (or number of clusters) by treatment arms
80 individuals for each of the three treatments
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
We use a one-tailed test, alpha = 0.05, beta (power) = 0.2 to calculate our sample size. 1) For a general dictator game, under the situation that a dictator needs to allocate 100 units between herself and the recipient, previous studies with similar subjects have shown that the variability is approximately normally distributed with a standard deviation of 25, the minimal relevant difference equals 10. The required sample size for each group is 78 (Gruener, 2019). 2) For a dictator game with real effort design (Heinz et al., 2012), if the minimal relevant difference is 10 with a standard deviation of 24. The required sample size for each group is 71. Considering information from these two literatures, we will have 80 samples each treatment.
IRB

Institutional Review Boards (IRBs)

IRB Name
University of Pittsburgh
IRB Approval Date
2020-10-22
IRB Approval Number
STUDY20090112

Post-Trial

Post Trial Information

Study Withdrawal

There is information in this trial unavailable to the public. Use the button below to request access.

Request Information

Intervention

Is the intervention completed?
No
Data Collection Complete
Data Publication

Data Publication

Is public data available?
No

Program Files

Program Files
Reports, Papers & Other Materials

Relevant Paper(s)

Reports & Other Materials