Intervention (Hidden)
Although this information is not made available within the survey, internally, we categorize the various treatments into groups that reflect their relation to one another.
Baseline:
1. Your score will not affect your payment in any way. [1522 points]
Basic Incentives:
2. As a bonus, you will be paid an extra 1 cent for every 100 points you score. This bonus will be paid to your account within 24 hours. [2028 points]
3. As a bonus, you will be paid an extra 10 cents for every 100 points you score. This bonus will be paid to your account within 24 hours. [2175 points]
4. As a bonus, you will be paid an extra 4 cents for every 100 points that you score. This bonus will be paid to your account within 24 hours.
Paying Too Little:
5. As a bonus, you will be paid an extra 1 cent for every 1,000 points that you score. This bonus will be paid to your account within 24 hours.
Charitable Giving:
6. As a bonus, the Red Cross charitable fund will be given 1 cent for every 100 points that you score.
7. As a bonus, the Red Cross charitable fund will be given 10 cents for every 100 points that you score.
Time Preferences:
8. As a bonus, you will be paid an extra 1 cent for every 100 points that you score. This bonus will be paid to your account two weeks from today.
9. As a bonus, you will be paid an extra 1 cent for every 100 points that you score. This bonus will be paid to your account four weeks from today.
Loss Aversion:
10. As a bonus, you will be paid an extra 40 cents if you score at least 2,000 points. This bonus will be paid to your account within 24 hours.
11. As a bonus, you will be paid an extra 40 cents. This bonus will be paid to your account within 24 hours. However, you will lose this bonus (it will not be placed in your account) unless you score at least 2,000 points.
12. As a bonus, you will be paid an extra 80 cents if you score at least 2,000 points. This bonus will be paid to your account within 24 hours.
Probability-Weighting:
13. As a bonus, you will have a 1% chance of being paid an extra $1 for every 100 points that you score. One out of every 100 participants who perform this task will be randomly chosen to be paid this reward. The bonus will be put in the winner's account within 24 hours.
14. As a bonus, you will have a 50% chance of being paid an extra 2 cents for every 100 points that you score. One out of two participants who perform this task will be randomly chosen to be paid this reward. The bonus will be put in the winner's account within 24 hours.
Social Comparison:
15. Your score will not affect your payment in any way. In a previous version of this task, many participants were able to score more than 2,000 points.
16. Your score will not affect your payment in any way. After you play, we will show you how well you did relative to other participants who have previously done this task.
Task Significance:
17. Your score will not affect your payment in any way. We are interested in how fast people choose to press digits and we would like you to do your very best. So please try as hard as you can.
Gift Exchange:
18. In appreciation to you for performing this task, you will be paid a bonus of 40 cents. This bonus will be paid to your account within 24 hours. Your score will not affect your payment in any way.
The range (1000 to 2500) of the sliders with which the responses are recorded was set as follows: The maximum is set to the nearest multiple of 500 points which is at least 200 points higher than the average score in the highest-scoring treatment. For example, if the highest average score across the 18 treatments were 2,200, the maximum range would be set to 2,500. If the highest score were instead to be 2,350, the maximum range would be set to 3,000. The minimum, similarly, is set to the nearest multiple of 500 points which is at least 200 points below the average in the lowest-scoring treatment. In other words, no treatment resulted in average button-presses of less than 1200 or greater than 2300 points.
The principal investigators have not seen the actual data resulting from the button-pressing task; viewership has been limited to Michael Sheldon, a research assistant for Devin Pope. The principal investigators have, however, been provided with the above information (that the average for all treatments is between 1,200 and 2,300 points) and with the average score in the three reference treatments (which all survey participants see as well).
12,838 Mechanical Turk workers started our experimental task.
Of these, 721 were dropped because they experienced technical problems with the survey. This technical problem occurred over a several-hour period when the survey platform Qualtrics moved to a new server. Individuals participating in the survey during this time period experienced a malfunction in the counter that kept track of their scores.
48 workers were dropped for scoring above 4000 points. During a small pilot, we determined that scoring more than 4000 points was essentially physically impossible, and thus we worried that any score of 4000 would be due to using a cheat (e.g. a key-binding program).
1,543 workers were dropped because they failed to complete the experiment (for example, many participants only filled out the demographics portion of the experiment and were never assigned a treatment).
364 workers were dropped because they stopped the task and logged in again. We stated in the instructions to the workers that they could not stop the task and log in again. This restriction was put into place so as to discourage workers who may want to log in and obtain a different treatment.
187 workers were dropped because their HIT was not approved for some reason (e.g. they did not have a valid MTurk ID).
114 workers were dropped because they never did a single button press. We were concerned that these participants may have experienced a technical malfunction or that their results were simply not recorded for some reason.
After these sample restrictions, we are left with 9,861 completed tasks with valid results. This is the sample used for the computation of the mean score within each treatment.