Back to History

Fields Changed

Registration

Field Before After
Last Published January 04, 2022 10:36 PM January 11, 2022 12:04 AM
Experimental Design (Public) In this experiment, we have two phases: 1) preliminary phase, in which we aim to recruit 100 participants to complete a series of tasks. 2) The secondary phase, in which we aim to recruit 100 participants for every four treatments to complete a hiring game with a hiring decision and 4 estimating decisions. The preliminary phase is designed to generate actual profiles of candidates for use in the second phase of the hiring game. The benefit of using actual profiles is to introduce actual costs for discriminatory behaviour and therefore capture the actual level of employer discrimination (Hedegaard & Tyran, 2018). During this phase, we are going to ask participants to finish an individual experiment, including five individual tasks with 2 minutes each. The individual task is a 4-letter word anagram that participants need to correctly rearrange as many as possible sets of 4 letters to a meaningful word in 2 minutes. At the end of this phase, we will ask participants to finish an exit survey to capture their individual demographic differences. With five 4-letter anagram tasks, we were able to measure each individual's productivity and generate the inputs for the second phase of the hiring game. The second phase is a hiring game, in which we will introduce four different treatments, a soft AA policy for an ethnic minority group, a soft AA policy for a randomly selected group, and baselines both with and without information about ethnicity. In the second part of a hiring game, we will only recruit the majority as our participants. The majority are those who self-reported as White, currently live in the U.S., are born in the U.S., use English as their first native language. And all the participants for this experiment need to make two decisions: 1) hiring decision 2) estimation decision. Prior to making a hiring decision, all profiles will go through a “pre-screen process" in which the computer will randomly select one of the five tasks completed by the individuals of profiles during the preliminary phase and rank all 12 profiles. Only 4 profiles will be selected as candidates during the hiring decision. During the hiring decision, participants will receive the profiles of four candidates, including scores of another drawn task (different from task used in “pre-screen process"), and age. Whether the ethnicity type of each candidate is included in the profiles, and the way for selecting 4 candidates' profiles are different treatments by treatments. We have 4 different treatments. The preliminary phase is designed to generate actual profiles of candidates for use in the second phase of the hiring game. The benefit of using actual profiles is to introduce actual costs for discriminatory behaviour and therefore capture the actual level of employer discrimination (Hedegaard & Tyran, 2018). The second phase is a hiring game, in which we will introduce four different treatments, a soft AA policy for an ethnic minority group, a soft AA policy for a randomly selected group, and baselines both with and without information about ethnicity. Prior to making a hiring decision, all profiles will go through a “pre-screen process" in which the computer will randomly select one of the five tasks completed by the individuals of profiles during the preliminary phase and rank all 12 profiles. Only 4 profiles will be selected as candidates during the hiring decision. The pre-screen process and the given information in the profiles vary treatments by treatment (see interventions). In this experiment, we have two phases: 1) preliminary phase, in which we aim to recruit 100 participants to complete a series of tasks. 2) The secondary phase, in which we aim to recruit 100 participants for every four treatments to complete a hiring game with a hiring decision and 4 estimating decisions. The preliminary phase is designed to generate actual profiles of candidates for use in the second phase of the hiring game. The benefit of using actual profiles is to introduce actual costs for discriminatory behaviour and therefore capture the actual level of employer discrimination (Hedegaard & Tyran, 2018). During this phase, we are going to ask participants to finish an individual experiment, including five individual tasks with 2 minutes each. The second phase is a hiring game, in which we will introduce four different treatments, a soft AA policy for an ethnic minority group, a soft AA policy for a randomly selected group, and baselines both with and without information about ethnicity. In the second part of a hiring game, we will only recruit the majority as our participants. Prior to making a hiring decision, all profiles will go through a “pre-screen process" in which the computer will randomly select one of the five tasks completed by the individuals of profiles during the preliminary phase and rank all 12 profiles. Only 4 profiles will be selected as candidates during the hiring decision. During the hiring decision, participants will receive the profiles of four candidates, including scores of another drawn task (different from task used in “pre-screen process"), and age. The pre-screen process and the given information in the profiles vary treatments by treatment (see interventions).
Back to top