Group Decision

Last registered on April 21, 2021

Pre-Trial

Trial Information

General Information

Title
Group Decision
RCT ID
AEARCTR-0007422
Initial registration date
April 20, 2021

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
April 21, 2021, 10:43 AM EDT

First published corresponds to when the trial was first made public on the Registry after being reviewed.

Locations

Region

Primary Investigator

Affiliation
Indiana University Bloomington

Other Primary Investigator(s)

Additional Trial Information

Status
In development
Start date
2021-04-24
End date
2021-07-20
Secondary IDs
Abstract
A considerable number of studies compare the decision of individuals and groups in various contexts, and it is still growing literature. The standard view in the literature is that groups are better at solving intellective tasks, act more strategically, and engage in more self-interest behavior. An important implication for practice from the literature is that groups could be better-delegated agents to foster a specific outcome.

The previous literature on group decision-making, to the best of our knowledge, only focus on the decision environment without time pressure. However, a fundamental feature of decision-making in the real world is the time pressure from the deadline. We aim to narrow this gap in understanding by introducing the time-constrained into group decision-making in a lab experiment.
External Link(s)

Registration Citation

Citation
Lu, Kelin. 2021. "Group Decision ." AEA RCT Registry. April 21. https://doi.org/10.1257/rct.7422-1.0
Experimental Details

Interventions

Intervention(s)
Intervention Start Date
2021-04-24
Intervention End Date
2021-07-20

Primary Outcomes

Primary Outcomes (end points)
Outcome Variable:
(1) Whether group reach agreement or not
(2) Group or individual final decision in each environment
(3) Individual updated decision, group decision proposal during the group discussion, and the timing
(4) Chatlog content and the timing
Primary Outcomes (explanation)

Secondary Outcomes

Secondary Outcomes (end points)
Control Variable: demographic answer in the survey
Secondary Outcomes (explanation)

Experimental Design

Experimental Design
We let groups make decisions under different time environments.
Experimental Design Details

1. Data collection methods
The study will use the traditional laboratory-based experiment with cash incentives (based on the subject's decision in the experiment). During the experiment, subjects made their entire decisions through the laptop software named Z-tree (http://www.iew.uzh.ch/ztree/index.php).

The experiment takes approximately 30-85 minutes to complete. Each subject only participates in the experiment once. They will receive 20 RMB as participation payment (1 U.S. dollar equals 6.54 RMB on 04/06/2021). They can get an additional 30 - 150 RMB, based on their decisions in the experiment. Subjects' estimated average payoff is 60 RMB, above the average salary for a student's part-time job.

2. Intervention and Experiment Design
Upon arrival, the subjects will read the study information sheet to decide whether to participate in the experiment (see attached the study information sheet). Once they decide to participate in the experiment, they will be assigned randomly to a computer terminal. There are six parts to the experiment and a questionnaire at the end. Each part was introduced sequentially after completion of the previous one. Instructions were distributed, and questions were answered in private (see attachment instruction).

The "Fixed-Opponent" Experiment

There will be ten subjects who participate in this experiment. In the experiment, subjects play the following two games.

• In the first game, each subject will be randomly paired with a different person in this room. They will not be told who of these people are either during or after the experiment. The game has two players: subjects and his/her matched opponent. Each decision-maker will choose an integer number between 50 and 110 as "effort." They will earn the RMB equal to the minimum effort level chosen by subjects and the person they are matched with, minus the cost of the subject's effort, which is 0.5 times the subjects' own effort choice. The payoff rule captures this: Payoff (RMB) = Minimum Effort - 0.5*Your Effort.
• In the second game, there are two players: sender and responder. Each subject will be randomly paired with a different person who is in this room. One person is assigned as the sender, and the other is assigned as the responder. The sender has an initial endowment of 50 RMB while the responder receives no endowment. The sender decides how much they give to the responder. X must be an integer between [0, 50]. The experimenter will triple the amount they give to the responder. For example, if the sender gives X RMB, the responder will get 3X RMB. However, the responder will decide without knowing how much the sender gives to them. The responder makes 51 decisions, one for every amount they could get from the sender, ranging from 0 to 50. The sender receives 50-X+Y RMB, and the responder gets 3X-Y RMB.

We randomly choose one decision to make the payment for subjects. Subjects know this in advance. To avoid subjects getting meager payment, for those who get less than 30 RBM (not including the participation payoff), we will ask them to play a lottery where they have a 90% chance to get 30 RMB and a 10% chance to get their original payoff minus 1 RMB. Subjects are not aware of the lottery when they make the decisions in two games.

The Main Experiment

There are two different games in the main experiment. For each game, the subject play three times in the following order: an isolated individual decision, an group decision together with an individual real-time decision, and an isolated individual decision.

Two games are almost the same with the "fixed-opponent" experiment, with one exception. Subjects were told that they would not play games against other subjects in the experiment. Instead, they play against the one randomly chosen subject from the "fixed-opponent" experiment, call her "outside opponent." To determine their payoffs, we will split participants in the main experiment randomly into two groups of equal numbers called Group1 and Group 2 and match each participant in Group 1 with a partner in Group 2. If subjects are in Group 1, their decision will be matched with the "outside opponent" and determine their payoff as the game described. However, at the same time, the outside opponent's payoff will become the pairing members' payoff in Group 2.

• Subject in the individual decision environment makes an isolated individual decision.
• Subject in the group decision environment participates in a group decision discussion through Chat Box in the z-tree software. There are three subjects in one group. They need to make two decisions: a united group decision and a real-time private individual decision. The group environment's decision time will either be 60 seconds (high time pressure) or 10 minutes (low time pressure).
o Group members can freely submit their public proposals for group decisions by typing the number and clicking the "Submit Button." Before all group members decide to leave the group discussion or decision time is finished, all group members' last proposals must be the same. A random number will be chosen as a group decision, and they only get 10% of the random choice payoff.
o A real-time private individual decision. Subjects can update their individual decision by typing the number and clicking the "Submit button." The screen will show the lasted individual decision. The default decision is subject to" isolated decisions made in previous stages. The computer recorded the actualized choices during the 10 minutes (or 90s) group decision process and then randomly chose a one-time point following uniform distribution after the experiment.
We randomly choose one decision to make the payment for subjects. Subjects know this in advance. To avoid subjects getting meager payment, for those who get less than 30 RBM (not including the participation payoff), we will ask them to play a lottery where they have a 30% chance to get 30 RMB and a 10% chance to get their original payoff minus 1 RMB. Subjects are not aware of the lottery when they make the decisions in two games.


The “Control Experiment”

Subjects in this experiment will play two games in the “Main Experiment,” but they will play each game three times, all in the individual environment.


Randomization Method
The individual is randomized assigned to different sessions by a computer
Randomization Unit
session
Was the treatment clustered?
No

Experiment Characteristics

Sample size: planned number of clusters
• For each group treatment, we will conduct 4 sessions. One session will have 24 subjects.
• For individual treatment, we will conduct 2 sessions. One session will have 16 subjects
Sample size: planned number of observations
• 32 decision-makers for each treatment. Therefore, individual treatment has 32 subjects, group treatment has 96 subjects • The total number of subjects is 224.
Sample size (or number of clusters) by treatment arms
• 32 decision-makers for each treatment. Therefore, individual treatment has 32 subjects, group treatment has 96 subjects
• The total number of subjects is 224.
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
In the previous group decision literature, the common number of group decision-makers in each treatment is 25-32. We choose 32 decisions makers per treatment.
IRB

Institutional Review Boards (IRBs)

IRB Name
Beijing Normal University, Business School
IRB Approval Date
2021-04-15
IRB Approval Number
NA
Analysis Plan

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Post-Trial

Post Trial Information

Study Withdrawal

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Intervention

Is the intervention completed?
No
Data Collection Complete
Data Publication

Data Publication

Is public data available?
No

Program Files

Program Files
Reports, Papers & Other Materials

Relevant Paper(s)

Reports & Other Materials