The microfinance disappointment: an explanation based on risk aversion

Last registered on June 21, 2021

Pre-Trial

Trial Information

General Information

Title
The microfinance disappointment: an explanation based on risk aversion
RCT ID
AEARCTR-0007461
Initial registration date
June 21, 2021

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
June 21, 2021, 11:47 AM EDT

First published corresponds to when the trial was first made public on the Registry after being reviewed.

Locations

Region

Primary Investigator

Affiliation
City, University of London

Other Primary Investigator(s)

PI Affiliation
University of Warwick and IDC
PI Affiliation
Tel Aviv University
PI Affiliation
Boston College
PI Affiliation
New Economic School

Additional Trial Information

Status
In development
Start date
2021-05-20
End date
2021-12-31
Secondary IDs
Abstract
Recent research indicates that microcredit has not contributed significantly to poverty reduction. Take up of affordable credit by the poor for investment in businesses, education and health turned out to be very low. We argue that this can be explained by risk aversion when investment affects the probability of success of a risky project. Our model abstracts from fixed costs in the production technology, commonly
assumed in the existing literature. There are no imperfections in the loan market, and we abstract from assumptions about false beliefs by the poor regarding the production function or other behavioral assumptions. We hypothesize that to facilitate investment and thereby reduce poverty, policy should be aimed at reducing the risk faced by the poor.
In the experiment, we aim to test our theoretical findings empirically. We predict that while the distribution of the investment choices in the return game will be unimodal, in the probability game it should be bimodal, especially for the risk-averse individuals. Second, we predict that risk-averse agents should select a lottery with a higher probability of winning, rather than a lottery with the same probability but higher return. For that, we will ask participants to provide us with step-by-step investment decisions of five equal portions of their entire endowment. The participants will choose either to invest the portion into an investment with a higher chance of winning or into an investment with a higher return. We also predict that risk aversion goes hand-in-hand with respondents’ household income and will differ by gender.
External Link(s)

Registration Citation

Citation
Celik Katreniak, Dagmara et al. 2021. "The microfinance disappointment: an explanation based on risk aversion." AEA RCT Registry. June 21. https://doi.org/10.1257/rct.7461-1.0
Experimental Details

Interventions

Intervention(s)
We show theoretically that neglecting affordable high return investment opportunities can be explained by risk aversion even in the absence of fixed costs and we plan to test this prediction empirically. In an online experiment, we first elicit participants’ risk preferences using a set of 11 incentivized choices between a lottery and a safe option (inspired by Dohmen et al., 2011). Then the participants make decisions in three investment games and answer a set of questions. Only one of the decisions is selected for payment which is decided in the final roll of a dice.
Intervention Start Date
2021-06-27
Intervention End Date
2021-07-31

Primary Outcomes

Primary Outcomes (end points)
We are primarily interested in the distributions of subjects' investment decisions in each of the three investment games and their within-subject as well as between-subject comparisons. We will look at the distribution of the change in investment decisions between the investment into return and investment into probability games and how it relates to gender, household income, and subjects' risk preferences.
Primary Outcomes (explanation)

Secondary Outcomes

Secondary Outcomes (end points)
The subject's choices between the investment into probability versus investment into return game in the step-by-step game to test the second-order stochastic dominance.
Secondary Outcomes (explanation)

Experimental Design

Experimental Design
In an online experiment, the participants reveal their risk preferences, make decisions in three investment games and answer a set of questions. The “investment into returns game” represents the conventional scenario where the probability of success of an investment project is exogenously given and people invest (part of) their endowment to get a tripled return. Each participant has a 50% chance to roll a star, in which case he/she triples their investment, and a 50% chance to roll an empty side, in which case he/she receives 0. In the “investment into probability game”, the return of the game is exogenously given but the participants choose the probability with which they would like to play the game. The amount of money the participants decide to invest determines the number of sides with a star on a die. The order of these two games is randomized. At the beginning of each game, the participants are endowed with money that they can use for investment decisions. To understand the level of understanding of the game instructions, the participants answer a set of control questions before making each investment decision. The participants are financially incentivized to answer the questions correctly.

Our theoretical findings predict that if we implement policies in which investments increase the probability of success, we shall observe risk-averse people either to invest all they have or nothing. In that case, we should see a unimodal distribution of investment choices in the return game and a bimodal distribution in the probability game, especially for the risk-averse individuals. We elicit participants’ willingness to take a risk using a set of 11 choices between a lottery and a safe option (Dohmen et al., 2011). The choices are displayed in a table with 11 rows. We do not ask the participants to make a decision for each row separately. Instead, we ask them to reveal in which row their preferences switch (i.e., from which row they start preferring Option B over Option A). The decision is incentivized and can be selected for payment with a 10% probability. Later in the experiment, we also ask the participants a general question to self-evaluate themselves in terms of their willingness to take a risk.

Our theory also predicts that risk-averse agents should select a lottery with a higher probability of winning, rather than a lottery with the same probability but higher return. In the final “step-by-step game”, we empirically test this claim. The expected returns in each of the four decisions are equal. The decision paths allow us to check whether the second-order stochastic dominance holds.

Once the participants make their final decision in the Step-by-step game and answer a set of questions, they roll their dice to see the outcomes in each game separately. Only one of the investment outcomes is selected for payment which is decided in the final roll of a dice.
Experimental Design Details
In an online experiment, the participants reveal their risk preferences (decision 1), make decisions in three investment games (decisions 2 to 4), and answer a set of questions. The “investment into returns game” represents the conventional scenario where the probability of success of an investment project is exogenously given and people invest (part of) their endowment to get a tripled return. The success of their investment is determined by a roll of a fair die. Instead of {1,2,3,4,5,6} dots, our die has a star on three of its sides and the remaining three sides are blank. The participant has therefore 50% chance to roll a star, in which case he/she triples their investment, and a 50% chance to roll an empty side, in which case he/she receives 0.

In the “investment into probability game”, the return of the game is exogenously given but the participants choose the probability with which they would like to play the game. The amount of money the participants decide to invest determines the number of sides with a star on a die. If the participant rolls a star, he/she wins a fixed amount of money (270 CZK or 10.36 Eur), otherwise, the return equals 0. The participant can choose from five different dice which differ in the number of stars they have on their sides (ranging from 1 star, in which case there is a 16.7% chance of winning, up to 5 stars, in which case the chance is 83.3%). The reason for having such non-standard dice is to ensure that everyone understands which die has a higher chance of winning even if they cannot calculate the probability of winning themselves.

At the beginning of the experiment, the participants are endowed with 150 CZK (approximately 5.75 Eur) which they can use for investment decisions(note that the minimum wage per hour is 90.5 CZK which is approximately 3.47 Eur; the average wage per hour is 221.5 CZK or approximately 8.49 Eur). The order of these two games is randomly selected. In the first step, half of the sample is randomly offered to play the Probability game first while the rest play the Return game first. This between-subject design represents a clear distinction between investment decisions in the two games, free from potential order effect. Random allocation ensures that the two groups are in expectations comparable in terms of observable well as unobservable characteristics. Within-subject design based on pooled decisions from Steps 1 and 2 helps us understand changes in investment decisions between the two games for each participant. To understand the level of understanding of the game instructions, the participants answer a set of control questions before making each investment decision. The participants are financially incentivized to answer the questions correctly.

Our theoretical findings predict that if we implement policies in which investments increase the probability of success, we shall observe risk-averse people either to invest all they have or nothing. In that case, we should see a unimodal distribution of investment choices in the return game and a bimodal distribution in the probability game, especially for the risk-averse individuals. We elicit participants’ willingness to take a risk using a set of 11 choices between a lottery and a safe option (Dohmen et al., 2011). The participants decide whether they prefer a lottery in which they could win 1,300 CZK (approximately 49.8 Eur) or 0 CZK, each with a 50% chance, or a safe option which increases by increments of 100 CZK from 0 in the first row up to 1,000 in the 11th row. We do not ask the participants to make a decision for each row separately. Instead, we ask them to reveal in which row their preferences switch (i.e., from which row they start preferring Option B over Option A). Later in the experiment, we also ask the participants a general question to self-evaluate themselves in terms of their willingness to take a risk. With a 10% probability, this decision is selected towards the final payment. In that case, the computer selects randomly one of the 11 rows. If the subject chose a lottery in the selected row, he/she will roll a die to determine the outcome. If the subject selected a safe option, he/she will be paid the corresponding amount of CZK.

We also predict that risk-averse agents should select a lottery with a higher probability of winning, rather than a lottery with the same probability but higher return. In the final “step-by-step game”, the participants are informed that the first fraction (30 CZK) of their endowment was invested for them such that they have a 16.7% chance of getting 270 CZK (10.35 Eur) and they are asked to make four sequential investment decisions. In each of the decisions, they are asked to invest an additional fraction (30 CZK) to either increase the chance of winning while keeping the return fixed or to increase their return while keeping the probability of success fixed. The expected returns in each of the four decisions are equal. Different combinations of four decisions represent 16 possible “decision paths”. The decision paths allow us to check whether the second-order stochastic dominance holds. After the participants reveal their decision paths, they make their last payoff relevant investment decision and decide how much of 150 CZK they would like to invest assuming the probabilities and returns are taken from their decision path.

Once the participants make their final decision in the Step-by-step game and answer a set of questions, they roll their dice to see the outcomes in each of the four decisions they made separately. While decision 1 is selected with a 10% probability, decisions 2 to 4 are selected with a 30% probability each. Only one of the investment outcomes will be selected for payment which is decided in the final roll of a dice.
Randomization Method
The order of the games is randomized by a computer. Rolling a dice that determines the subject's outcome is performed by a computer keeping the pre-defined success rates according to the protocol.
Randomization Unit
Randomization is performed on an individual level.
Was the treatment clustered?
No

Experiment Characteristics

Sample size: planned number of clusters
The intervention is on the individual level with no clustering involved. Therefore, the number of clusters equals the number of individuals, i.e., up to 1,500 individuals.
Sample size: planned number of observations
Up to 1,500 individuals. The sample is stratified by gender and household income.
Sample size (or number of clusters) by treatment arms
50% of the sample will play the Dice game as first, the remaining 50% of the sample will play the Triple return game as first.
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
Supporting Documents and Materials

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IRB

Institutional Review Boards (IRBs)

IRB Name
Economics Research Ethics Committee, City, University of London
IRB Approval Date
2021-05-20
IRB Approval Number
ETH1920-0893

Post-Trial

Post Trial Information

Study Withdrawal

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Intervention

Is the intervention completed?
No
Data Collection Complete
Data Publication

Data Publication

Is public data available?
No

Program Files

Program Files
Reports, Papers & Other Materials

Relevant Paper(s)

Reports & Other Materials