Individual Competencies, Competency Evaluations, and Team Performance in an Online Escape Game

Last registered on October 04, 2021


Trial Information

General Information

Individual Competencies, Competency Evaluations, and Team Performance in an Online Escape Game
Initial registration date
September 29, 2021

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
October 04, 2021, 2:39 PM EDT

First published corresponds to when the trial was first made public on the Registry after being reviewed.


Primary Investigator

Paderborn University

Other Primary Investigator(s)

PI Affiliation
PI Affiliation
PI Affiliation
PI Affiliation
PI Affiliation

Additional Trial Information

On going
Start date
End date
Secondary IDs
Prior work
This trial does not extend or rely on any prior RCTs.
Organizations increasingly rely on teams and the demand for employees with teamwork skills grows. Numerous studies have addressed the issue of identifying relevant skills and the challenges of measuring them. In organizational contexts, competences are often measured by a supervisor rating. These ratings are oftentimes biased and do not reflect the individual skills of the employees. This study investigates the skill structure of individuals and teams with regard to team performance and explores the effects of speech-based competence measurement.
External Link(s)

Registration Citation

Agethen, Katharina et al. 2021. "Individual Competencies, Competency Evaluations, and Team Performance in an Online Escape Game." AEA RCT Registry. October 04.
Experimental Details


Intervention Start Date
Intervention End Date

Primary Outcomes

Primary Outcomes (end points)
The key outcome variable is team performance.
Primary Outcomes (explanation)
Team performance is measured by using data from the online escape game (completion time, number of hints) as well as team member ratings.

Secondary Outcomes

Secondary Outcomes (end points)
Secondary Outcomes (explanation)

Experimental Design

Experimental Design
In a first step, we measure the participants' individual competences by using self-report questionnaires. Afterwards, the participants are randomly assigned to groups of four and solve an online escape game. The maximum completion time is limited to 75 minutes. After finishing the game, the participants evaluate their team members competences. The evaluation is speech-based. In a last step, the participants fill out a questionnaire concerning team factors.
Experimental Design Details
Randomization Method
The randomization is done by computer.
Randomization Unit
Was the treatment clustered?

Experiment Characteristics

Sample size: planned number of clusters
240 participants
Sample size: planned number of observations
240 participants
Sample size (or number of clusters) by treatment arms
Our treatment is not dichotomous, but continuous. Therefore we cannot define clear cut treatment and control arms.
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)

Institutional Review Boards (IRBs)

IRB Name
Ethics Committee of Paderborn University
IRB Approval Date
IRB Approval Number


Post Trial Information

Study Withdrawal

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Is the intervention completed?
Data Collection Complete
Data Publication

Data Publication

Is public data available?

Program Files

Program Files
Reports, Papers & Other Materials

Relevant Paper(s)

Reports & Other Materials