Experimental Design
This experiment will be conducted as an online experiment of the experimental laboratory of the University of Hamburg. The experiment will make use of a linear public good game with a 2x4 (+1) between-subject design. More precisely, the subjects will be assigned to groups of four players who interact in a five-round public good game. A pledge process (as in Barrett and Dannenberg, 2016), which requires the players to make a pledge about their subsequent contribution, extends the standard public good game of this experiment.
The pledge-making phase is followed by five contribution rounds of a standard public good game.
In treatment 1, all subjects have identical costs, which are known when they make their pledge. Half the groups feature high, half low costs.
Treatment 2 implements heterogeneous costs, i.e. two players are high-cost types and two players are low-cost types, which they learn before making their pledge.
Treatment 3 features cost-uncertainty at the moment of the pledge-making. The homogeneous costs for the group – they either all have high or low costs per unit of contribution - are revealed after the players made their pledges, but before the five contribution rounds.
Treatment 4 combines the two effects of cost heterogeneity and cost-uncertainty. Thus, at the moment of pledge making, the players do not know who has high and who has low costs.
All these treatments are in a variant A (1A through 4A) and B (1B through 4B): In variants B, the pledge mechanism is extended to a pledge and review (P&R) mechanism. Firstly, players are reviewed for their pledges and secondly, for their contributions after every round. Every player reviews all players and is reviewed by the others in form of a school grade 1-6 (1: very good, 2: good, 3: satisfactory, 4: ausreichend, 5: ungenügend, 6: mangelhaft), as known from the German school system. After the review stage, the grade of a player is calculated as the average of the three grades given by the other players.
All treatments provide full transparency, i.e. all players know each other’s costs, pledges, contributions and in the case of the B treatments, their grades received.
One further explorative treatment (4C) is analogous to treatment 4B, cost-heterogeneity and cost-uncertainty under a P&R mechanism, with the difference that players do not make a contribution pledge regarding their contribution units but a cost pledge in which they state how much money they are willing to bear for the public good.
Finally, respondents are required to complete a short questionnaire to collect data on possible control variables. Questions include demographic variables (age, gender, education level) and social preferences questions (risk taking, trust, altruism, positive reciprocity, negative reciprocity).