Do women shy away from risky skill games?

Last registered on November 03, 2023

Pre-Trial

Trial Information

General Information

Title
Do women shy away from risky skill games?
RCT ID
AEARCTR-0008858
Initial registration date
January 31, 2022

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
February 01, 2022, 4:47 PM EST

First published corresponds to when the trial was first made public on the Registry after being reviewed.

Last updated
November 03, 2023, 5:31 PM EDT

Last updated is the most recent time when changes to the trial's registration were published.

Locations

Primary Investigator

Affiliation
Hanken School of Economics & Helsinki GSE

Other Primary Investigator(s)

PI Affiliation
University of Heidelberg

Additional Trial Information

Status
Completed
Start date
2022-02-04
End date
2022-02-28
Secondary IDs
Prior work
This trial does not extend or rely on any prior RCTs.
Abstract
A risky skill game is a game in which skill plays an important role but outcomes are also strongly influenced by random factors. Examples are poker or blackjack but arguably also many economic activities like trading on financial markets. In an online experiment we let subjects choose how often they want to play a slot machine with a stop button. In our chance treatments, the stop button has no influence at all and outcomes depend purely on luck. In our skill treatments, subjects have partial control over outcomes. We check whether women play risky skill games less often than men.
External Link(s)

Registration Citation

Citation
Lambrecht, Marco and Jörg Oechssler. 2023. "Do women shy away from risky skill games?." AEA RCT Registry. November 03. https://doi.org/10.1257/rct.8858-2.0
Experimental Details

Interventions

Intervention(s)
This project is an attempted self-replication of the main results in Lambrecht and Oechssler (2021, Experiment 1):

"... in High var skill, females play 5.45 rounds on average (CI = [3.95; 6.96]) while males play 14.44 rounds on average (CI = [10.44; 18.44]); t-test, p = .000). Thus, the main result of the paper is
Result 1 In skill gambles with high variance, females play less than half as many rounds as males do."

In this registered experiment we attempt to replicate this result for treatment High var skill with 150 subjects (75 men, 75 women) on Prolific using UK based subjects. The design is identical to Exp. 1.

Given the observed means of rounds played in Exp. 1, we would expect a power of 99%.
STATA command:
power twomeans 5.45 (14.44), n(50 100 150 200 250 300 350 400) sd1(6.62) sd2(16.89) graph
Intervention Start Date
2022-02-04
Intervention End Date
2022-02-28

Primary Outcomes

Primary Outcomes (end points)
rounds played (by gender)
Primary Outcomes (explanation)

Secondary Outcomes

Secondary Outcomes (end points)
bet size, reel stopping success, continuation probability
Secondary Outcomes (explanation)

Experimental Design

Experimental Design
In the main experiment, subjects play repeatedly an online version of a slot machine or one-armed bandit. In each round they receive an endowment and have to decide what share of that endowment they want to bet.The slot machine has two reels with 6 symbols each. The right reel always stops randomly some time after the STOP-button is pressed. The behavior of the left reel depends on the treatment. In our
chance treatments, the left reel also stops randomly. In our skill treatments, subjects are able to stop the left reel by pressing the stop button with a random delay which makes the stopping time slightly less predictable. Nevertheless, given that the symbols always appear in the same order within a round, subjects with a good reaction time can become pretty good at stopping the left reel at the desired symbol. As explained above, one dimension is whether the outcome depends purely on chance or at least partially on skill. The second dimension is low versus high variance, while expected payoffs are held constant.
Experimental Design Details
Randomization Method
implemented in otree code, i.e. done by a computer
Randomization Unit
individual
Was the treatment clustered?
No

Experiment Characteristics

Sample size: planned number of clusters
150 UK citizens
Sample size: planned number of observations
150 UK citizens x 50 rounds
Sample size (or number of clusters) by treatment arms
75 male and 75 female
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
Given the data from Lambrecht and Oechssler (2021, Experiment 1) and observed standard deviations of 16.9 and 6.6 for the two groups, we estimate the MDES to be a difference of about 5.9 rounds played, which is roughly 40% of the mean of the baseline (male).
IRB

Institutional Review Boards (IRBs)

IRB Name
IRB Approval Date
IRB Approval Number
Analysis Plan

Analysis Plan Documents

analysis.pdf

MD5: 0e1f2f3323e9389cf348253e78f257b6

SHA1: 87d0235a4f5737c9335c10bec30448ac9b4c8cd6

Uploaded At: January 27, 2022

Post-Trial

Post Trial Information

Study Withdrawal

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Request Information

Intervention

Is the intervention completed?
Yes
Intervention Completion Date
February 14, 2022, 12:00 +00:00
Data Collection Complete
Yes
Data Collection Completion Date
February 14, 2022, 12:00 +00:00
Final Sample Size: Number of Clusters (Unit of Randomization)
75 male and 75 female subjects
Was attrition correlated with treatment status?
No
Final Sample Size: Total Number of Observations
150 subjects
Final Sample Size (or Number of Clusters) by Treatment Arms
75 male and 75 female subjects
Data Publication

Data Publication

Is public data available?
Yes

Program Files

Program Files
Yes
Reports, Papers & Other Materials

Relevant Paper(s)

Abstract
A risky skill game is a game in which skill plays an important role but outcomes are also strongly influenced by random factors. Examples are poker or blackjack but also many economic activities like trading on financial markets. In an online experiment we let subjects choose how often they want to play a risky skill game. We find that women play only half as many rounds in risky skill games with high variance. In contrast, there is no gender difference if the outcomes depend exclusively on chance or (mostly) on skill. Our results indicate that previous research on gender effects in risky environments (such as tournaments) may have greater applicability than previously thought.
Citation
Marco Lambrecht, Joerg Oechssler, Do women shy away from risky skill games?, Journal of Economic Behavior & Organization, Volume 211, 2023, Pages 241-250, ISSN 0167-2681, https://doi.org/10.1016/j.jebo.2023.04.019.

Reports & Other Materials