Intervention (Hidden)
The experiment will be conducted at the Econ Lab at the University of Innsbruck. We build our experimental design on the credence goods framework of Dulleck and Kerschbamer (2006) and slightly adapt it to better resemble healthcare markets. Throughout the experiment, we implement a health care framing in which we refer to consumers of the credence good as patients and sellers as physicians, respectively.
Experiment
The basic set-up and parameterization:
In our basic set-up, patients and physicians are grouped in a market of 8 subjects (4 patients & 4 physicians). Patients suffer from a major health problem with probability h = 0.5 and a minor one with probability (1-h). The probability h=0.5 is common knowledge. Patients choose a physician knowing that they suffer from some health problem in every period. They do not get information about the severity of their health problem. Physicians diagnose their patients’ health problem with certainty and at zero costs. They provide one of two treatments, a simple or an intensive treatment. The cost for the physician to provide the intensive treatment (cI) is 10 ECU (Experimental Currency Unit). The cost for the simple treatment (cS) is 5 ECU. Treatment prices, paid by an insurance company (not represented by participants in the lab), are either 20 ECU (pI) or 10 ECU (pS). Patients pay an insurance premium of 15 ECUs. The intensive treatment cures both, the major and the minor health problem, while the simple treatment only cures the minor one. Patients obtain 25 ECU (v) if cured, and zero if treated insufficiently. The payoff for patients consulting a physician is the difference between the obtained value v, the insurance premium and a disutility, which depends on the type of treatment. If patients have to go through intensive treatment, they bear a disutility of 5 ECU (dI), while the disutility for a simple treatment is zero ECU (dS). For physicians, the payoff is the spread between the price charged (pI or pS) and the cost for the chosen treatment (cI or cS). Patients have to choose exactly one physician in every round. Physicians receive oPhy = 0 if they do not interact with any patient in a given round. Throughout our experiment, we implement verifiability, that is, physicians can only charge the price for the treatment they perform (i.e. overcharging is ruled out by design). Furthermore, physcians have to provide sufficient treatment to patients (i.e. undertreament is ruled out by design). Participants are not identifiable in the experimental setting. Therefore, reputation building is possible only in the conditions with feedback mechanisms.
The structure of the stage-game is as follows:
1) For each patient, nature draws the type of health problem. With probability h patients have a major health problem, and with probability
(1-h) patients have a minor health problem.
2) Patients choose one physician from a list of four.
3) Physicians are informed about the health problem and provide a treatment (q_I or q_S). If a patient has a major health problem, physicans have to provide the intensive treatment (q_I).
4) Patients and physicians observe their payoff in the respective period. Note that patients cannot infer whether their physician treated them appropriately, they only learn which treatment was chosen.
5) In the conditions with a public rating system: After learning the payoff for the respective period, patients decide whether to rate the interaction with their treating physician. If they decide to rate the interaction, they choose the rating on a scale between 0 and 5 stars which is shown to the treating physician afterward.
[Treatment Variation]
As explained above, we plan to run three treatments:
[Experimental Condition 1] — No Feedback-Mechanism
[Experimental Condition 2] — Public Feedback-Mechanism without Feedback-Competition
[Experimental Condition 3] — Public Feedback-Mechanism with Feedback-Competition