Experimental Design Details
*An overview of the different part and tasks is provided below:
As part of the registration process for participation in the experiment, participants complete a self-rating of gender stereotypical traits that include competitiveness (using the Bem Sex Role Inventory, BSRI, Bem (1981)), and serves as a baseline measure.
Participants are invited to the lab and randomly assigned to a treatment - same-sex or opposite-sex embodiment via VR.
After undergoing the VR exposure in accordance with their treatment, participants complete a questionnaire assessing illusory body ownership, serving as a manipulation check, and a self-rating of gender stereotypical traits that include competitiveness (using the Bem Sex Role Inventory, BSRI, Bem (1981)). Then, participants take part in the main experimental task, closely following the design of Niederle and Vesterlund (2007).
In round one, participants solve addition problems for three minutes under a piece-rate compensation scheme (50 cents per correct answer). In round two, they solve addition problems under a tournament compensation scheme (If they outperform 3 randomly selected participants, drawn from the pool of all participants in this experiment who have already performed the taks, they receive 2 euros correct problem, otherwise they receive nothing). In round three, they choose whether to be compensated for their performance according to the piece-rate or tournament scheme. Then, participants go through a belief elicitation task and a risk preferences elicitation. The belief elicitation asks them to predict their rank in the group of 4 they were assigned to for determining the tournament outcomes. Risk preferences are elicited using the investment game (Gneezy and Potters, 1997). Finally, participants answer questions regarding their age, legal sex, and some open questions regarding the nature of the experiment.
OVERVIEW
- Baseline BSRI a few days before coming to the lab
Part I
1. Illusory body ownership questionnaire
2. Post-treatment BSRI
Part II
1. Round 1: Piece rate
2. Round 2: Tournament
3. Round 3: Choice between piece rate and tournament
4. Belief elicitation on relative performance
5. Investment game
Part III
- Questionnaire (demographics, open questions)
References:
Gneezy, Uri, and Jan Potters. 1997. “An Experiment on Risk Taking and Evaluation Periods.” The Quarterly Journal of Economics 112 (2): 631–45. doi:10.1162/003355397555217.
Niederle, Muriel, and Lise Vesterlund. "Do women shy away from competition? Do men compete too much?." The Quarterly Journal of Economics 122, no. 3 (2007): 1067-1101.