Experimental Design
The different ``treatments" in the experiment are the five different variations of the base game described above (Intervention section). In each of these variations, different parameters are adjusted to attempt to tease out a) the effect of rejection in disincentivising job search, and b) how varying the type of feedback and/or information which is available to job seekers exacerbates/mitigates the disincentive effects of rejection. The five treatments are described below:
T1. Monetary incentive to not-searching.
In this variation of the base game, players stand to win 10\% more (R55 vs R50) if they ``keep their job" compared to if they ``find a new job" -- i.e. the expected monetary gains are greater if players choose not to search. Rational and expected-value maximising players will choose not to search in every round. The game is played over 10 rounds. The probability of being made a job offer in any given round is between 0\% and 10\%, depending on a players performance in the round (calibrated so the average player's probability of meing made an offer is approximately 5\%). If players choose to search, the rejection message is neutral: ``You were not offered a job".
T2. Monetary incentive to searching, neutral rejection messaging, 10 rounds
In this variation of the base game, players stand to win 10\% more (R55 vs R50) if they ``find a new job" compared to if they ``keep their job" -- i.e. the expected monetary gains are greater if players choose to search. Rational, rejection indifferent and expected-value maximising players will choose to search in every round. The game is played over 10 rounds. The probability of being made a job offer in any given round is between 0\% and 10\%, depending on a players performance in the round (calibrated so the average player's probability of being made an offer is approximately 2.5\%). If players choose to search, the rejection message is neutral: ``You were not offered a job".
T3. Monetary incentive to searching + doubled per-round rejection rate but same cumulative rejection rate as T2
This variation of the game is identical to T2 except that the game is played over 21 rounds rather than 10, and the probability of being made a job offer in any given round is between 0\% and 5\%, depending on a players performance in the round (calibrated so the average player's probability of being made an offer is approximately 2.5\%). By playing the game over more rounds, the cumulative probability of being made an offer in any given round remains the same for T2 (40.1\% @ 5\% per round) and T3 (41.2\% @ 2.5\% per round), but the number of rejections the average player will receive before being made an offer will double. Rejection sensitive players may be discouraged by this increased rejection frequency and switch into the non-search activity.
T4. Monetary incentive to searching + selective positive performance feedback
This variation of the game is identical to T2 except that top performing players (performance in effort task > median effort) who choose to search and are rejected are informed of their strong performance. That is, their rejection message is somewhat kind/encouraging.
T5. Monetary incentive to searching + information on peer outcomes
This variation of the game is identical to T2 except that when players choose to search, they are informed not only of their own outcomes, but also of the search outcomes of all other players in the game. For example, in a game played by 10 players, a player who searches will be informed whether she received a job offer and how many other players were made job offers.
The experiment will use a within-subjects design -- that is, all subjects will receive all treatments. Acknowledging that behaviour in any given round may be subject to framing and sequencing effects, the order in which rounds are administered will be randomised across sessions. In addition, results derived from the full sample using the within-subjects design will be verified by using first-period, cross-subject comparisons (i.e. dropping all observations from rounds after the first).