Experimental Design Details
The main task of this study is the dynamic voluntary contribution mechanism (VCM) game. Participants take part in the dynamic VCM game in teams of three. At the start of the game, every team member receives an endowment of 30 effort units which they can use to contribute to the joint project over the six contribution rounds. Contributions that have been made to the joint project cannot be reversed. The payoff is realized at the end of the sixth round. For each effort unit contributed to the joint project, every member receives 0.4 tokens (marginal per capita return = 0.4), while for each effort unit a member has remaining, he or she receives 1 token.
The experiment consists of three parts and one post-experimental questionnaire. In Part I, participants take part in a dynamic VCM game in teams of three. However, they do not receive any feedback about the contributions of other team members during the game.
In Part II, participants are randomly matched to a new group of three and participate in another dynamic VCM game. Unlike Part I, however, they will receive information about other members’ contributions. This study considers two feedback mechanisms: time-based feedback versus milestone-based feedback. With time-based feedback (T), team members are given information after each round about the total team contributions to the joint project so far. Meanwhile, with milestone-based feedback (M), team members are informed after each round whether the total team contributions have exceeded pre-determined milestones of 15, 30, 45, 60, 75, or 90 effort units.
Treatments vary the feedback mechanisms that teams receive and how the feedback mechanism is assigned.
1) In exogenous time-based feedback treatment (Exo-T), time-based feedback is exogenously implemented in teams.
2) In exogenous milestone feedback treatment (Exo-M), milestone feedback is exogenously implemented in teams.
3) In endogenous feedback treatment (Endo), at the start of the game, team members will have a chance to vote for a feedback mechanism that they want to use in their team. The feedback mechanism that receives the majority of votes will be implemented in the team.
Additionally, in the endogenous treatment, we randomize the order of introducing feedback mechanisms in Part II to control for potential order effects.
After the dynamic VCM game, participants also complete a conditional cooperation task (similar to Fischbacher et al., 2001) in Part III. In the post-experimental questionnaire participants will also be asked to complete an (unincentivized) preference survey (Falk et al., 2023) and an incentivized one-shot risk task (Gneezy & Potters, 1997) to elicit various individual characteristics, including risk preference, trust, and reciprocity.