Experimental Design Details
In our experimental setup, we randomly assign (expected) 900 participants to form 450 teams, each with three members. These teams are randomly assigned to one of three treatments: T1, T2, and T3. In each treatment, participants designated as predictors will forecast match outcomes before each match day. Predictions will include the winning team (200 points), toss winners (100 points), batting or bowling preferences (100 points), score predictions (100 points), top run-scorers (100 x 2 points), top wicket-taker (100 x 2 points), and man of the match (100 points). Predictors can score a maximum of 1000 points individually and 2000 points collectively as a team. Before each match day, predictors will receive an email with a survey link to predict the match outcomes and answer other survey questions, taking about 3-5 minutes to complete.
After each match day, teams will be scored and ranked based on their performance, with the top three teams receiving monetary rewards. In case of ties within the top three ranks, the reward will be shared equally among all tied teams. For example, if two teams tie for 1st place, they will share the combined reward for the 1st and 2nd ranks equally. Similarly, the distribution will follow suit for other rank ties. The tournament rewards the top-performing teams after each match day, with 1st place receiving Rs. 7000, 2nd place Rs. 5000, and 3rd place Rs. 3000. If there's a tie for 1st place, the combined Rs. 10000 (1st + 2nd place) will be divided between the two teams, awarding Rs. 5000 each. This logic applies to all ties within the top three ranks. For example, with three teams tied for 1st place, the total Rs. 15000 (1st, 2nd, and 3rd place) gets split three ways, giving each team Rs. 5000. The same principle applies for ties in 2nd and 3rd place, ensuring a fair distribution of rewards for exceptional performance, even in the case of a tie.
Team leaders, although not participating in outcome predictions, are entitled to a 50\% share of the reward if their team ranks in the top three, with the remaining 50\% split equally between the two predictors. After each match day, team leaders must decide whether to retain or replace predictors. Replacing a predictor costs the team 100 points, deducted from their next match day score. The team leader has no control over the new predictor, who will be assigned by the experimenter and will be of the same actual gender (unknown to the team leader) but with a randomly assigned avatar visible to the team leader. Each predictor is part of two teams; if replaced by one team leader, the predictor continues to predict for the other team until replaced by that leader as well. The new predictor starts with one team until another leader in a different team replaces a predictor of the same actual gender as the new predictor.
After each match day, team leaders receive an email with a survey link detailing their team's scores (and in T3, additional information on individual performance for some prediction questions), rank, and are asked to decide whether to replace or retain each predictor. This survey takes about 2-3 minutes to complete. Once team leaders have made their decisions, predictors are emailed their team's score, rank, and the leader's decisions. If retained, they receive a prediction survey for the next match day. If replaced, their participation in that team ends, although they may continue in the other team they were assigned to if the other team's leader retains them. Once both leaders have replaced a predictor, their participation ends, and they receive their experimental earnings.
In case of a predictor's non-response on any match day during the experiment, the team score will be based on the remaining participant's responses, with zero scores if neither predictor responds. The non-responding predictor(s) will be replaced by players from a predictors' waitlist for the next match day, maintaining the gender match of the original predictor but with randomly assigned avatars. If a team leader fails to respond on a match day, they are replaced by another male player from the leaders' waitlist. In such instances, if the team ranks in the top three, the reward is evenly distributed among the predictors. All participants will receive detailed game rules and provide informed consent before participation. Additionally, demographic information will be collected to ensure balanced groups across treatments.