Cultivating Conservation through Community Communication and Legal Awareness of Secure Land Ownership in Liberia

Last registered on April 03, 2025

Pre-Trial

Trial Information

General Information

Title
Cultivating Conservation through Community Communication and Legal Awareness of Secure Land Ownership in Liberia
RCT ID
AEARCTR-0015597
Initial registration date
March 18, 2025

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
April 03, 2025, 10:51 AM EDT

First published corresponds to when the trial was first made public on the Registry after being reviewed.

Locations

Region

Primary Investigator

Affiliation
Oregon State University

Other Primary Investigator(s)

Additional Trial Information

Status
Completed
Start date
2018-05-19
End date
2018-12-03
Secondary IDs
Prior work
This trial does not extend or rely on any prior RCTs.
Abstract
The management of sustainable resources represents a substantial challenge in developing countries, where incentives for conservation are often insufficient and enforcement mechanisms are limited. This study investigates various avenues for promoting sustainable resource management by employing a series of lab-in-the-field tree extraction games under different interventions that mimic actual resource management decisions. We examine the impact of communication among community members, dissemination of information regarding Liberia's Land Rights Act (LRA), and facilitated comprehension of the LRA, both under normal circumstances and simulated resource shocks. The findings reveal that the ability of participants to discuss strategies for resource management results in a 48% reduction in tree harvesting relative to open access tree harvesting. Providing information on the LRA and further facilitating it through question-and-answer sessions result in a 57% reduction in tree harvesting compared to open access tree harvesting. Initially, a resource shock, in which the initial tree stock was reduced by half, leads to a 17-21% increase in harvesting before interventions. However, the same shock following the communication and information interventions demonstrates no significant increase in harvesting, indicating that these interventions effectively offset overexploitation amid environmental stress. These findings, validated through robustness checks, underscore the importance of community engagement for dialogue and clear understanding of land rights in promoting sustainable resource utilization, particularly under the increasing risk of resource shocks.
External Link(s)

Registration Citation

Citation
Jung, Suhyun. 2025. "Cultivating Conservation through Community Communication and Legal Awareness of Secure Land Ownership in Liberia." AEA RCT Registry. April 03. https://doi.org/10.1257/rct.15597-1.0
Experimental Details

Interventions

Intervention(s)
Intervention (Hidden)
Intervention Start Date
2018-07-16
Intervention End Date
2018-08-15

Primary Outcomes

Primary Outcomes (end points)
The number of trees harvested, the number of trees harvested over the remaining tree stock, the gap in the number of tree harvested to the equal share
Primary Outcomes (explanation)

Secondary Outcomes

Secondary Outcomes (end points)
Secondary Outcomes (explanation)

Experimental Design

Experimental Design
We conducted a lab-in-the-field experiment in Liberia using tree extraction games that mimic decision making in real-world natural resource management. This experimental framework seeks to shed light on the impact of community discussions and enhanced policy comprehension regarding Liberia's Land Rights Act of 2018 on resource management, especially when faced with resource shocks. The lab-in-the-field tree harvesting game series took place between 16 July and 15 August 2018. The game featured 280 participants from 270 households, organized into 48 teams across 12 towns or villages in 10 counties. Each team, comprising 4 to 6 participants, was assembled randomly. Concurrently with the game, a comprehensive household survey was carried out from 19 May to 03 December 2018, encompassing over 1,300 individuals, including game participants. The geographical distribution of the Clans where the research took place in Liberia is on Figure \ref{fig:game_liberia}. Notice that, the spatial distribution of this research covers pretty much every part of Liberia which is a good sign of representativeness of the whole country.

All decisions were made in private to avoid influencing other participants' choices, and discussion between participants was only permitted in treatments where communication was explicitly part of the intervention. In the beginning, household IDs were recorded to enable the linkage of game behavior to household survey data. Participation in the experiment was voluntary. We mimic real-world incentives to cut down trees by providing monetary compensation equivalent to 1 Liberian dollar ($ 0.0056 USD) for each tree harvested as an immediate financial reward. Participants were also briefed on the purpose of the game and consented to participate, understanding that payment depended on completing all rounds.

Every game arm either starts with 60 trees (regular game) or 30 trees (shock game), with regrowth of trees, depending on the remaining number of trees between rounds. During every game arm, for every 10 trees left unharvested after a round, 2 new trees are added to the stock to simulate the regrowth of trees, reaching a limit of 160 trees in total. If the number of remaining trees fell below 8, participants were restricted from further harvesting, simulating ecological limitations.

We implemented seven treatments in sequence during the game. These treatments simulated various forest management scenarios, ranging from completely open access (baseline) to scenarios with restricted access and facilitated conditions, including organized information sharing. The game began with a practice arm, where participants got accustomed to the game's mechanics in an environment without any treatments, followed by an open access round, the same environment as the practice round, starting with 60 trees. The maximum number of rounds for each game is between 1 and 6. For analytical purposes, the two initial arms were merged into one baseline category. This combined game arm represented a strictly open-access scenario, serving as a benchmark for evaluating all subsequent treatments. It featured stable resource levels and minimal directives, simulating an open-access resource management setting.

Next, we implemented a resource collapse scenario, which aimed to create an abrupt environmental disturbance by reducing the initial forest size to half, 30 trees, and restricting each participant's maximum harvest to four. The importance of this treatment lies in examining how participants adjust their harvesting decisions when unexpectedly faced with a scarcity of resources, a situation that is increasingly occurring with climate change and extreme weather events. Subsequently, we analyze the impact of group communication on resource management through the "Communication" treatment. In this stage, participants were allowed to communicate in a five-minute group discussion about their harvesting strategies before making individual decisions. This intervention sought to explore how community dialogue affects sustainable resource utilization and collaborative decision making.

The game then introduced a structured policy awareness component through the "Information" and "Facilitation" treatments, centered around a poster detailing LRA reform. This policy, which serves as the foundation for land reform in Liberia, emphasizes equitable access, environmental stewardship, and community rights to customary land. Specifically, the policy delineates four types of land (public, government, private, and customary land), and advocates for equal protection of customary land, local governance, and community benefit. This was particularly relevant to the participants, as it informed them about land tenure, rights, and governance principles that closely align with their lived experiences in managing communal resources.

Information treatment involved reading the poster on LRA aloud to participants without further explanation. The participants had then five minutes to discuss their decisions among themselves, but without the opportunity to ask questions or seek clarification of the policy. This treatment aimed to observe the effect of passive exposure to land use rights information on harvesting behavior. In the facilitation game, the poster content was read and explained in detail, and the facilitator, who is an NGO personnel working on land use rights, actively led a discussion and answered any questions posed by the participants. This round was designed to gauge the impact of the facilitated information on land use rights on resource extraction decisions.

The final intervention, "Shock After" treatment, combined the elements of all previous treatments (communication, information, and facilitation games) with a second resource shock identical to the one in "Shock Before". Starting with only 30 trees and a maximum allowable harvest of four trees, this treatment simulated a resource collapse condition but with communications and facilitated information on land use rights. This setup allowed for a nuanced analysis of decision-making under compounded conditions of resource scarcity, community dialogue, and facilitated information on land use rights.
Experimental Design Details
Randomization Method
Randomized numbers were generated in office, which were used to select participants from the registry of all community members for the initial socioeconomic survey.
Randomization Unit
Individual/household
Was the treatment clustered?
No

Experiment Characteristics

Sample size: planned number of clusters
48 teams across 12 towns in 10 counties
Sample size: planned number of observations
280 individuals from 270 households
Sample size (or number of clusters) by treatment arms
Within-subjects design for a total of 280 individuals from 270 households
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
Supporting Documents and Materials

Documents

Document Name
Game manual
Document Type
survey_instrument
Document Description
File
Game manual

MD5: ff4ccab75efbbe5d766d84a6624f75e0

SHA1: 500b1e3977eb36f1048a1cd699793956ec7efbe9

Uploaded At: March 18, 2025

IRB

Institutional Review Boards (IRBs)

IRB Name
Health Sciences and Behavioral Sciences Institutional Review Board
IRB Approval Date
2014-12-31
IRB Approval Number
N/A

Post-Trial

Post Trial Information

Study Withdrawal

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Intervention

Is the intervention completed?
No
Data Collection Complete
Data Publication

Data Publication

Is public data available?
No

Program Files

Program Files
No
Reports, Papers & Other Materials

Relevant Paper(s)

Reports & Other Materials