Abstract
I believe that the economic trend can be predicted by create a virtual economic environment which close to reality. In this case, I design some rules and divide participants in to two different groups entrepreneurs and government official.
Based on the assumption of full demand and full employment, I consider that the main influence of the economy lie in entrepreneurs and government officials. Therefore, throughout the entire game, the participants who play the role of entrepreneurs compete to become the ultimate monopolist, while government official have to increase the city's GDP as much as possible on the basis of avoiding the emergence of monopolist.
This experiment addresses two key questions:
1. How can we create a virtual economic environment which close to reality?
2. How will the data of the virtual environment assist real world?
The first question stems directly from my new rules, which create a simple basic model that conforms to the laws of reality. The answer of second question is that we need to collect a large amount of experimental data, sort and classify these experiment data, and finally select the data that best represents reality from them as the reference for reality