Experimental Design
Participants are randomly assigned to one of two time treatments (allocated time in the non-monetary dictator game is spent either passively waiting or listening to an aversive tone) and one of two order treatments (the monetary dictator game is played before or after the non-monetary game).
In Part 1, we measure the preference for sharing losses using two dictator games. Each participant is matched to another, and both choose how to split a monetary loss, and then participants are rematched and both similarly choose how to split a time loss. One of the decisions in each pair will be implemented at the end of the experiment to determine the monetary and nonmonetary payoffs.
In Part 2, participants are first required to make a valuation of their minimum willingness to accept a specific duration of the nonmonetary treatment (waiting time or listening to an aversive tone). We elicit WTA for four possible durations - 2, 4, 6, and 8 minutes for the tone treatment, and 6, 12, 18, and 24 minutes for the waiting treatment. The Becker-DeGroot-Marschak mechanism is used to elicit the true willingness to accept that participants have in relation to the time treatment. Participants are then asked to guess the low, middle and high values of others' valuations, representing the 10th, 50th, and 90th percentiles of the distribution of WTA values. One of these guesses across one of the four durations are randomly selected to determine the participant's bonus payment using a binarized scoring rule.
In Part 3, participants first rate the social appropriateness of five potential choices from each of the two dictator games that they played in Part 1. This is followed by participants making an incentivised guess of the percentage of participants that selected a specific rating for a specific action. The aim is to elicit beliefs of social norms, which may play a role in determining the preference for loss sharing across domains. One of these guesses are randomly selected to determine the participant's bonus payment using a binarized scoring rule.
After completing all three parts of the decision-making experiment, participants complete a survey and their payoffs are implemented.